Ndk/GraphicsComponent: Add Attach method

It will evolve, don't worry.


Former-commit-id: 6529d47e076ef102d54fde0a741df72eb80f5ca7
This commit is contained in:
Lynix 2015-06-04 00:19:53 +02:00
parent 3fdd41cc6b
commit fac893f379
2 changed files with 13 additions and 2 deletions

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@ -7,8 +7,8 @@
#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
#include <NDK/Component.hpp>
#include <Nazara/Graphics/Renderable.hpp>
#include <NDK/Component.hpp>
namespace Ndk
{
@ -18,7 +18,9 @@ namespace Ndk
GraphicsComponent() = default;
~GraphicsComponent() = default;
void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
inline void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
inline void Attach(NzRenderableRef renderable);
static ComponentIndex componentIndex;

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@ -2,6 +2,8 @@
// This file is part of the "Nazara Development Kit"
// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
#include <algorithm>
namespace Ndk
{
inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
@ -9,4 +11,11 @@ namespace Ndk
for (const Renderable& object : m_renderables)
object.renderable->AddToRenderQueue(renderQueue, transformMatrix);
}
inline void GraphicsComponent::Attach(NzRenderableRef renderable)
{
m_renderables.resize(m_renderables.size() + 1);
Renderable& r = m_renderables.back();
r.renderable = std::move(renderable);
}
}