Ndk/GraphicsComponent: Add Attach method
It will evolve, don't worry. Former-commit-id: 6529d47e076ef102d54fde0a741df72eb80f5ca7
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@ -7,8 +7,8 @@
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#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#ifndef NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#define NDK_COMPONENTS_GRAPHICSCOMPONENT_HPP
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#include <NDK/Component.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <Nazara/Graphics/Renderable.hpp>
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#include <NDK/Component.hpp>
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namespace Ndk
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namespace Ndk
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{
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{
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@ -18,7 +18,9 @@ namespace Ndk
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GraphicsComponent() = default;
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GraphicsComponent() = default;
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~GraphicsComponent() = default;
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~GraphicsComponent() = default;
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void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
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inline void AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const;
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inline void Attach(NzRenderableRef renderable);
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static ComponentIndex componentIndex;
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static ComponentIndex componentIndex;
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@ -2,6 +2,8 @@
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// This file is part of the "Nazara Development Kit"
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// This file is part of the "Nazara Development Kit"
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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// For conditions of distribution and use, see copyright notice in Prerequesites.hpp
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#include <algorithm>
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namespace Ndk
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namespace Ndk
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{
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{
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inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
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inline void GraphicsComponent::AddToRenderQueue(NzAbstractRenderQueue* renderQueue, const NzMatrix4f& transformMatrix) const
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@ -9,4 +11,11 @@ namespace Ndk
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for (const Renderable& object : m_renderables)
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for (const Renderable& object : m_renderables)
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object.renderable->AddToRenderQueue(renderQueue, transformMatrix);
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object.renderable->AddToRenderQueue(renderQueue, transformMatrix);
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}
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}
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inline void GraphicsComponent::Attach(NzRenderableRef renderable)
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{
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m_renderables.resize(m_renderables.size() + 1);
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Renderable& r = m_renderables.back();
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r.renderable = std::move(renderable);
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}
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}
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}
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