Graphics: Add TextureLoader

This commit is contained in:
SirLynix 2022-09-07 13:31:21 +02:00
parent 47cb878f9d
commit fbdc1faf8c
8 changed files with 202 additions and 23 deletions

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@ -41,6 +41,13 @@ namespace Nz
Volume
};
enum class MaterialLightingType
{
None,
Phong,
PhysicallyBased
};
enum class MaterialPassFlag
{
SortByDistance,

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@ -9,6 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/MaterialPassRegistry.hpp>
#include <Nazara/Graphics/TextureSamplerCache.hpp>
#include <Nazara/Renderer/RenderDevice.hpp>
@ -40,6 +41,8 @@ namespace Nz
inline const DefaultTextures& GetDefaultTextures() const;
inline MaterialPassRegistry& GetMaterialPassRegistry();
inline const MaterialPassRegistry& GetMaterialPassRegistry() const;
MaterialLoader& GetMaterialLoader();
const MaterialLoader& GetMaterialLoader() const;
inline PixelFormat GetPreferredDepthStencilFormat() const;
inline const std::shared_ptr<RenderDevice>& GetRenderDevice() const;
inline const RenderPassCache& GetRenderPassCache() const;
@ -73,6 +76,7 @@ namespace Nz
std::shared_ptr<RenderPipeline> m_blitPipelineTransparent;
std::shared_ptr<RenderPipelineLayout> m_blitPipelineLayout;
DefaultTextures m_defaultTextures;
MaterialLoader m_materialLoader;
MaterialPassRegistry m_materialPassRegistry;
PixelFormat m_preferredDepthStencilFormat;

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@ -32,6 +32,16 @@ namespace Nz
return m_materialPassRegistry;
}
inline MaterialLoader& Graphics::GetMaterialLoader()
{
return m_materialLoader;
}
inline const MaterialLoader& Graphics::GetMaterialLoader() const
{
return m_materialLoader;
}
inline PixelFormat Graphics::GetPreferredDepthStencilFormat() const
{
return m_preferredDepthStencilFormat;

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@ -8,11 +8,30 @@
#define NAZARA_GRAPHICS_MATERIAL_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/MaterialPass.hpp>
#include <Nazara/Core/ObjectLibrary.hpp>
#include <Nazara/Core/ResourceLoader.hpp>
#include <Nazara/Core/ResourceManager.hpp>
#include <Nazara/Core/ResourceSaver.hpp>
#include <Nazara/Graphics/Config.hpp>
#include <Nazara/Graphics/Enums.hpp>
namespace Nz
{
struct NAZARA_GRAPHICS_API MaterialParams : ResourceParameters
{
MaterialLightingType lightingType = MaterialLightingType::None;
bool IsValid() const;
};
class Material;
class MaterialPass;
using MaterialLibrary = ObjectLibrary<Material>;
using MaterialLoader = ResourceLoader<Material, MaterialParams>;
using MaterialManager = ResourceManager<Material, MaterialParams>;
using MaterialSaver = ResourceSaver<Material, MaterialParams>;
class NAZARA_GRAPHICS_API Material : public Resource
{
public:
@ -20,9 +39,9 @@ namespace Nz
~Material() = default;
inline void AddPass(std::size_t passIndex, std::shared_ptr<MaterialPass> pass);
inline void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
void AddPass(std::string passName, std::shared_ptr<MaterialPass> pass);
inline const std::shared_ptr<MaterialPass>& FindPass(const std::string& passName) const;
const std::shared_ptr<MaterialPass>& FindPass(const std::string& passName) const;
template<typename F> void ForEachPass(F&& callback);
@ -31,7 +50,11 @@ namespace Nz
inline bool HasPass(std::size_t passIndex) const;
inline void RemovePass(std::size_t passIndex);
inline void RemovePass(const std::string& passName);
void RemovePass(const std::string& passName);
static std::shared_ptr<Material> LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params = MaterialParams());
static std::shared_ptr<Material> LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params = MaterialParams());
static std::shared_ptr<Material> LoadFromStream(Stream& stream, const MaterialParams& params = MaterialParams());
private:
std::vector<std::shared_ptr<MaterialPass>> m_passes;

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@ -15,18 +15,6 @@ namespace Nz
m_passes[passIndex] = std::move(pass);
}
inline void Material::AddPass(std::string passName, std::shared_ptr<MaterialPass> pass)
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return AddPass(registry.GetPassIndex(passName), std::move(pass));
}
inline const std::shared_ptr<MaterialPass>& Material::FindPass(const std::string& passName) const
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return GetPass(registry.GetPassIndex(passName));
}
template<typename F>
void Material::ForEachPass(F&& callback)
{
@ -63,12 +51,6 @@ namespace Nz
m_passes[passIndex].reset();
}
inline void Material::RemovePass(const std::string& passName)
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return RemovePass(registry.GetPassIndex(passName));
}
}
#include <Nazara/Graphics/DebugOff.hpp>

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@ -0,0 +1,88 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Formats/TextureLoader.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/BasicMaterial.hpp>
#include <Nazara/Graphics/PhongLightingMaterial.hpp>
#include <Nazara/Graphics/PhysicallyBasedMaterial.hpp>
#include <Nazara/Graphics/DepthMaterial.hpp>
#include <Nazara/Renderer/Texture.hpp>
#include <Nazara/Utility/Utility.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
namespace Loaders
{
MaterialLoader::Entry GetMaterialLoader_Texture()
{
MaterialLoader::Entry loaderEntry;
loaderEntry.extensionSupport = [](std::string_view extension)
{
return Utility::Instance()->GetImageLoader().IsExtensionSupported(extension);
};
loaderEntry.streamLoader = [](Stream& stream, const MaterialParams& parameters) -> Result<std::shared_ptr<Material>, ResourceLoadingError>
{
TextureParams texParams;
texParams.renderDevice = Graphics::Instance()->GetRenderDevice();
std::shared_ptr<Texture> texture = Texture::LoadFromStream(stream, {});
if (!texture)
return Err(ResourceLoadingError::Unrecognized);
std::shared_ptr<Material> material = std::make_shared<Material>();
// ForwardPass
{
std::shared_ptr<MaterialPass> matPass;
if (parameters.lightingType == MaterialLightingType::Phong)
matPass = std::make_shared<MaterialPass>(PhongLightingMaterial::GetSettings());
else if (parameters.lightingType == MaterialLightingType::PhysicallyBased)
matPass = std::make_shared<MaterialPass>(PhysicallyBasedMaterial::GetSettings());
else
matPass = std::make_shared<MaterialPass>(BasicMaterial::GetSettings());
matPass->EnableDepthBuffer(true);
BasicMaterial forwardPass(*matPass);
forwardPass.SetBaseColorMap(texture);
if (PixelFormatInfo::HasAlpha(texture->GetFormat()))
forwardPass.EnableAlphaTest(true);
material->AddPass("ForwardPass", std::move(matPass));
}
// DepthPass
{
std::shared_ptr<MaterialPass> matPass = std::make_shared<MaterialPass>(DepthMaterial::GetSettings());
if (PixelFormatInfo::HasAlpha(texture->GetFormat()))
{
BasicMaterial depthPass(*matPass);
depthPass.SetBaseColorMap(texture);
depthPass.EnableAlphaTest(true);
}
material->AddPass("DepthPass", std::move(matPass));
}
return material;
};
loaderEntry.parameterFilter = [](const MaterialParams& parameters)
{
bool skip;
if (parameters.custom.GetBooleanParameter("SkipNativeTextureLoader", &skip) && skip)
return false;
return true;
};
return loaderEntry;
}
}
}

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@ -0,0 +1,18 @@
// Copyright (C) 2017 Jérôme Leclercq
// This file is part of the "Nazara Engine - Graphics module"
// For conditions of distribution and use, see copyright notice in Config.hpp
#pragma once
#ifndef NAZARA_LOADERS_TEXTURE_HPP
#define NAZARA_LOADERS_TEXTURE_HPP
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Graphics/Material.hpp>
namespace Nz::Loaders
{
MaterialLoader::Entry GetMaterialLoader_Texture();
}
#endif // NAZARA_LOADERS_TEXTURE_HPP

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@ -3,8 +3,55 @@
// For conditions of distribution and use, see copyright notice in Config.hpp
#include <Nazara/Graphics/Material.hpp>
#include <Nazara/Graphics/Graphics.hpp>
#include <Nazara/Graphics/Debug.hpp>
namespace Nz
{
bool MaterialParams::IsValid() const
{
return true;
}
void Material::AddPass(std::string passName, std::shared_ptr<MaterialPass> pass)
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return AddPass(registry.GetPassIndex(passName), std::move(pass));
}
const std::shared_ptr<MaterialPass>& Material::FindPass(const std::string& passName) const
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return GetPass(registry.GetPassIndex(passName));
}
void Material::RemovePass(const std::string& passName)
{
auto& registry = Graphics::Instance()->GetMaterialPassRegistry();
return RemovePass(registry.GetPassIndex(passName));
}
std::shared_ptr<Material> Material::LoadFromFile(const std::filesystem::path& filePath, const MaterialParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Utility module has not been initialized");
return graphics->GetMaterialLoader().LoadFromFile(filePath, params);
}
std::shared_ptr<Material> Material::LoadFromMemory(const void* data, std::size_t size, const MaterialParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Utility module has not been initialized");
return graphics->GetMaterialLoader().LoadFromMemory(data, size, params);
}
std::shared_ptr<Material> Material::LoadFromStream(Stream& stream, const MaterialParams& params)
{
Graphics* graphics = Graphics::Instance();
NazaraAssert(graphics, "Utility module has not been initialized");
return graphics->GetMaterialLoader().LoadFromStream(stream, params);
}
}