Littles fixes

-Light Manager: I prefer iterators
-OpenGL: The UV problem is solved, but you forget to change the cubemaps
-Texture: GetSize() could return a int instead a NzVector2ui
-Algorithm: Simplification
-Utility: Couldn't compile

Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
This commit is contained in:
Gawaboumga
2014-08-27 14:34:35 +02:00
parent 18cf235172
commit fc4d84f206
5 changed files with 9 additions and 11 deletions

View File

@@ -1941,8 +1941,8 @@ GLenum NzOpenGL::CubemapFace[] =
{
GL_TEXTURE_CUBE_MAP_POSITIVE_X, // nzCubemapFace_PositiveX
GL_TEXTURE_CUBE_MAP_NEGATIVE_X, // nzCubemapFace_NegativeX
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_PositiveY (Inversion pour les standards OpenGL)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_NegativeY (Inversion pour les standards OpenGL)
GL_TEXTURE_CUBE_MAP_POSITIVE_Y, // nzCubemapFace_PositiveY
GL_TEXTURE_CUBE_MAP_NEGATIVE_Y, // nzCubemapFace_NegativeY
GL_TEXTURE_CUBE_MAP_POSITIVE_Z, // nzCubemapFace_PositiveZ
GL_TEXTURE_CUBE_MAP_NEGATIVE_Z // nzCubemapFace_NegativeZ
};

View File

@@ -468,7 +468,7 @@ NzVector2ui NzTexture::GetSize() const
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
return NzVector2ui(0, 0);
}
#endif