Littles fixes

-Light Manager: I prefer iterators
-OpenGL: The UV problem is solved, but you forget to change the cubemaps
-Texture: GetSize() could return a int instead a NzVector2ui
-Algorithm: Simplification
-Utility: Couldn't compile

Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
This commit is contained in:
Gawaboumga
2014-08-27 14:34:35 +02:00
parent 18cf235172
commit fc4d84f206
5 changed files with 9 additions and 11 deletions

View File

@@ -468,7 +468,7 @@ NzVector2ui NzTexture::GetSize() const
if (!m_impl)
{
NazaraError("Texture must be valid");
return 0;
return NzVector2ui(0, 0);
}
#endif