Littles fixes
-Light Manager: I prefer iterators -OpenGL: The UV problem is solved, but you forget to change the cubemaps -Texture: GetSize() could return a int instead a NzVector2ui -Algorithm: Simplification -Utility: Couldn't compile Former-commit-id: db890711b451d03427871fb997549a1b13c7d80a
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@@ -146,7 +146,7 @@ unsigned int NzUtility::ComponentCount[nzComponentType_Max+1] =
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static_assert(nzComponentType_Max+1 == 14, "Component count array is incomplete");
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unsigned int NzUtility::ComponentStride[nzComponentType_Max+1] =
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std::size_t NzUtility::ComponentStride[nzComponentType_Max+1] =
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{
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4*sizeof(nzUInt8), // nzComponentType_Color
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1*sizeof(double), // nzComponentType_Double1
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