Update Velocity[System/Component] to add CoordSys_Local support (#193)
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@ -19,10 +19,11 @@ namespace Ndk
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class NDK_API VelocityComponent : public Component<VelocityComponent>
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{
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public:
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VelocityComponent(const Nz::Vector3f& velocity = Nz::Vector3f::Zero());
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VelocityComponent(const Nz::Vector3f& velocity = Nz::Vector3f::Zero(), Nz::CoordSys coordSystem = Nz::CoordSys_Global);
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~VelocityComponent() = default;
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Nz::Vector3f linearVelocity;
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Nz::CoordSys coordSys;
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VelocityComponent& operator=(const Nz::Vector3f& vel);
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@ -16,8 +16,9 @@ namespace Ndk
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* \param velocity Linear velocity
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*/
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inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity) :
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linearVelocity(velocity)
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inline VelocityComponent::VelocityComponent(const Nz::Vector3f& velocity, Nz::CoordSys coordSystem) :
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linearVelocity(velocity),
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coordSys(coordSystem)
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{
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}
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@ -43,7 +43,7 @@ namespace Ndk
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NodeComponent& node = entity->GetComponent<NodeComponent>();
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const VelocityComponent& velocity = entity->GetComponent<VelocityComponent>();
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node.Move(velocity.linearVelocity * elapsedTime, Nz::CoordSys_Global);
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node.Move(velocity.linearVelocity * elapsedTime, velocity.coordSys);
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}
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}
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