SDK/GraphicsComponent: Makes component watch over renderable destruction
Allows to use persistent (not using the internal counter) InstancedRenderable Former-commit-id: cc511c6da80a57126f48c2f1dbc0f7c1b4ee0d18 [formerly 803948db3b98db6d47f8c2a3d6dee73274f90bb7] [formerly 86a3c484eac16f58263d2c22a8992d088af383c9 [formerly d0d78ebee97f2d309b28f734f176814f9c9a3d22]] Former-commit-id: f9b885450c133524597d2a81119af311f6755789 [formerly 195b15dc4c47f6783c91383ef5d9f01cf67abb42] Former-commit-id: 820d52038de469dc89d040f9718378249495d474
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@ -77,20 +77,29 @@ namespace Ndk
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renderable(std::move(renderable.renderable)),
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dataUpdated(renderable.dataUpdated),
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renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
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renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
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{
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}
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~Renderable()
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{
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// Disconnect release slot before releasing instanced renderable reference
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renderableReleaseSlot.Disconnect();
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}
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Renderable& operator=(Renderable&& r) noexcept
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{
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data = std::move(r.data);
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dataUpdated = r.dataUpdated;
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renderable = std::move(r.renderable);
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renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
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renderableReleaseSlot = std::move(r.renderableReleaseSlot);
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return *this;
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}
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
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NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
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mutable Nz::InstancedRenderable::InstanceData data;
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Nz::InstancedRenderableRef renderable;
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@ -42,7 +42,8 @@ namespace Ndk
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Renderable& r = m_renderables.back();
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r.data.renderOrder = renderOrder;
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r.renderable = std::move(renderable);
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size()-1));
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r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
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r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
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InvalidateBoundingVolume();
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}
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