SDK/GraphicsComponent: Makes component watch over renderable destruction

Allows to use persistent (not using the internal counter)
InstancedRenderable


Former-commit-id: cc511c6da80a57126f48c2f1dbc0f7c1b4ee0d18 [formerly 803948db3b98db6d47f8c2a3d6dee73274f90bb7] [formerly 86a3c484eac16f58263d2c22a8992d088af383c9 [formerly d0d78ebee97f2d309b28f734f176814f9c9a3d22]]
Former-commit-id: f9b885450c133524597d2a81119af311f6755789 [formerly 195b15dc4c47f6783c91383ef5d9f01cf67abb42]
Former-commit-id: 820d52038de469dc89d040f9718378249495d474
This commit is contained in:
Lynix 2016-08-11 01:07:46 +02:00
parent 7802183be0
commit fd874098f9
2 changed files with 11 additions and 1 deletions

View File

@ -77,20 +77,29 @@ namespace Ndk
renderable(std::move(renderable.renderable)),
dataUpdated(renderable.dataUpdated),
renderableInvalidationSlot(std::move(renderable.renderableInvalidationSlot)),
renderableReleaseSlot(std::move(renderable.renderableReleaseSlot))
{
}
~Renderable()
{
// Disconnect release slot before releasing instanced renderable reference
renderableReleaseSlot.Disconnect();
}
Renderable& operator=(Renderable&& r) noexcept
{
data = std::move(r.data);
dataUpdated = r.dataUpdated;
renderable = std::move(r.renderable);
renderableInvalidationSlot = std::move(r.renderableInvalidationSlot);
renderableReleaseSlot = std::move(r.renderableReleaseSlot);
return *this;
}
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableInvalidateData, renderableInvalidationSlot);
NazaraSlot(Nz::InstancedRenderable, OnInstancedRenderableRelease, renderableReleaseSlot);
mutable Nz::InstancedRenderable::InstanceData data;
Nz::InstancedRenderableRef renderable;

View File

@ -43,6 +43,7 @@ namespace Ndk
r.data.renderOrder = renderOrder;
r.renderable = std::move(renderable);
r.renderableInvalidationSlot.Connect(r.renderable->OnInstancedRenderableInvalidateData, std::bind(&GraphicsComponent::InvalidateRenderableData, this, std::placeholders::_1, std::placeholders::_2, m_renderables.size() - 1));
r.renderableReleaseSlot.Connect(r.renderable->OnInstancedRenderableRelease, this, &GraphicsComponent::Detach);
InvalidateBoundingVolume();
}