Renderer: Working compute implementation

This commit is contained in:
SirLynix 2022-12-25 16:08:35 +01:00 committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@ -12,7 +12,183 @@
NAZARA_REQUEST_DEDICATED_GPU()
const char shaderSource[] = R"(
struct ComputePipeline
{
std::shared_ptr<Nz::RenderPipelineLayout> layout;
std::shared_ptr<Nz::ComputePipeline> pipeline;
};
struct SpriteRenderData
{
std::shared_ptr<Nz::RenderBuffer> vertexBuffer;
std::shared_ptr<Nz::ShaderBinding> shaderBinding;
};
struct SpriteRenderPipeline
{
std::shared_ptr<Nz::RenderPipeline> pipeline;
std::shared_ptr<Nz::RenderPipelineLayout> pipelineLayout;
};
ComputePipeline BuildComputePipeline(Nz::RenderDevice& device);
SpriteRenderPipeline BuildSpritePipeline(Nz::RenderDevice& device);
SpriteRenderData BuildSpriteData(Nz::RenderDevice& device, const SpriteRenderPipeline& pipelineData, const Nz::Rectf& textureRect, const Nz::Vector2f& screenSize, const Nz::Texture& texture, const Nz::TextureSampler& sampler);
int main()
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Modules<Nz::Renderer> nazara(rendererConfig);
Nz::RenderDeviceFeatures enabledFeatures;
enabledFeatures.computeShaders = true;
enabledFeatures.textureReadWrite = true;
std::shared_ptr<Nz::RenderDevice> device = Nz::Renderer::Instance()->InstanciateRenderDevice(0, enabledFeatures);
// Source texture
Nz::TextureParams texParams;
texParams.renderDevice = device;
texParams.loadFormat = Nz::PixelFormat::RGBA8;
texParams.usageFlags = Nz::TextureUsage::ShaderReadWrite | Nz::TextureUsage::ShaderSampling | Nz::TextureUsage::TransferDestination;
std::shared_ptr<Nz::Texture> texture = Nz::Texture::LoadFromFile(resourceDir / "lynix.jpg", texParams);
// Destination texture
Nz::TextureInfo destTexParams = texture->GetTextureInfo();
destTexParams.usageFlags = Nz::TextureUsage::ShaderReadWrite | Nz::TextureUsage::ShaderSampling;
std::shared_ptr<Nz::Texture> targetTexture = device->InstantiateTexture(destTexParams);
std::shared_ptr<Nz::TextureSampler> textureSampler = device->InstantiateTextureSampler({});
// Compute part
ComputePipeline computePipeline = BuildComputePipeline(*device);
std::shared_ptr<Nz::ShaderBinding> computeBinding = computePipeline.layout->AllocateShaderBinding(0);
computeBinding->Update({
{
0,
Nz::ShaderBinding::TextureBinding {
texture.get(),
Nz::TextureAccess::ReadOnly
}
},
{
1,
Nz::ShaderBinding::TextureBinding {
targetTexture.get(),
Nz::TextureAccess::WriteOnly
}
}
});
std::string windowTitle = "Compute test";
Nz::RenderWindow window;
if (!window.Create(device, Nz::VideoMode(1280, 720, 32), windowTitle))
{
std::cout << "Failed to create Window" << std::endl;
std::abort();
}
Nz::Vector2ui windowSize = window.GetSize();
constexpr float textureSize = 512.f;
float margin = (windowSize.y - textureSize) * 0.5f;
SpriteRenderPipeline spriteRenderPipeline = BuildSpritePipeline(*device);
SpriteRenderData spriteRenderData1 = BuildSpriteData(*device, spriteRenderPipeline, Nz::Rectf(margin, windowSize.y - margin - textureSize, textureSize, textureSize), Nz::Vector2f(windowSize), *texture, *textureSampler);
SpriteRenderData spriteRenderData2 = BuildSpriteData(*device, spriteRenderPipeline, Nz::Rectf(windowSize.x - textureSize - margin, windowSize.y - margin - textureSize, textureSize, textureSize), Nz::Vector2f(windowSize), *targetTexture, *textureSampler);
Nz::Clock secondClock;
unsigned int fps = 0;
while (window.IsOpen())
{
window.ProcessEvents();
Nz::RenderFrame frame = window.AcquireFrame();
if (!frame)
{
std::this_thread::sleep_for(std::chrono::milliseconds(1));
continue;
}
const Nz::RenderTarget* windowRT = window.GetRenderTarget();
frame.Execute([&](Nz::CommandBufferBuilder& builder)
{
builder.BeginDebugRegion("Compute part", Nz::Color::Blue);
{
builder.TextureBarrier(Nz::PipelineStage::FragmentShader, Nz::PipelineStage::ComputeShader, Nz::MemoryAccess::ShaderRead, Nz::MemoryAccess::ShaderRead, Nz::TextureLayout::ColorInput, Nz::TextureLayout::General, *texture);
builder.TextureBarrier(Nz::PipelineStage::FragmentShader, Nz::PipelineStage::ComputeShader, Nz::MemoryAccess::ShaderRead, Nz::MemoryAccess::ShaderWrite, Nz::TextureLayout::Undefined, Nz::TextureLayout::General, *targetTexture);
builder.BindComputePipeline(*computePipeline.pipeline);
builder.BindComputeShaderBinding(0, *computeBinding);
builder.Dispatch(destTexParams.width / 32, destTexParams.height / 32, 1);
builder.TextureBarrier(Nz::PipelineStage::ComputeShader, Nz::PipelineStage::FragmentShader, Nz::MemoryAccess::ShaderRead, Nz::MemoryAccess::ShaderRead, Nz::TextureLayout::General, Nz::TextureLayout::ColorInput, *texture);
builder.TextureBarrier(Nz::PipelineStage::ComputeShader, Nz::PipelineStage::FragmentShader, Nz::MemoryAccess::ShaderWrite, Nz::MemoryAccess::ShaderRead, Nz::TextureLayout::General, Nz::TextureLayout::ColorInput, *targetTexture);
}
builder.EndDebugRegion();
builder.BeginDebugRegion("Main window rendering", Nz::Color::Green);
{
Nz::Recti renderRect(0, 0, window.GetSize().x, window.GetSize().y);
Nz::CommandBufferBuilder::ClearValues clearValues[2];
clearValues[0].color = Nz::Color::Gray;
clearValues[1].depth = 1.f;
clearValues[1].stencil = 0;
builder.BeginRenderPass(windowRT->GetFramebuffer(frame.GetFramebufferIndex()), windowRT->GetRenderPass(), renderRect, { clearValues[0], clearValues[1] });
{
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.BindRenderPipeline(*spriteRenderPipeline.pipeline);
builder.BindVertexBuffer(0, *spriteRenderData1.vertexBuffer);
builder.BindRenderShaderBinding(0, *spriteRenderData1.shaderBinding);
builder.Draw(4);
builder.BindVertexBuffer(0, *spriteRenderData2.vertexBuffer);
builder.BindRenderShaderBinding(0, *spriteRenderData2.shaderBinding);
builder.Draw(4);
}
builder.EndRenderPass();
}
builder.EndDebugRegion();
}, Nz::QueueType::Graphics);
frame.Present();
fps++;
if (secondClock.GetMilliseconds() >= 1000)
{
window.SetTitle(windowTitle + " - " + Nz::NumberToString(fps) + " FPS");
fps = 0;
secondClock.Restart();
}
}
return EXIT_SUCCESS;
}
// Edge detection, translated to NZSL from Sascha Willems compute shader example
const char computeSource[] = R"(
[nzsl_version("1.0")]
module;
@ -28,26 +204,57 @@ struct Input
}
[entry(compute)]
[workgroup(16, 16, 1)]
[workgroup(32, 32, 1)]
fn main(input: Input)
{
let indices = vec2[i32](input.global_invocation_id.xy);
let color = input_tex.Read(indices);
output_tex.Write(indices, color);
// Fetch neighbouring texels
let avg: array[f32, 9];
let n = 0;
[unroll]
for i in -1 -> 2
{
[unroll]
for j in -1 -> 2
{
let rgb = input_tex.Read(indices + vec2[i32](i, j)).rgb;
avg[n] = (rgb.r + rgb.b + rgb.b) / 3.0;
n += 1;
}
}
let kernel: array[f32, 9];
[unroll]
for i in 0 -> 9
{
if (i == 4)
kernel[i] = 1.0;
else
kernel[i] = -1.0/8.0;
}
let res = vec4[f32](conv(kernel, avg, 0.1, 0.0).rrr, 1.0);
output_tex.Write(indices, res);
}
fn conv(kernel: array[f32, 9], data: array[f32, 9], denom: f32, offset: f32) -> f32
{
let res = 0.0;
[unroll]
for i in 0 -> 9
res += kernel[i] * data[i];
return clamp(res/denom + offset, 0.0, 1.0);
}
)";
struct ComputePipeline
{
std::shared_ptr<Nz::RenderPipelineLayout> layout;
std::shared_ptr<Nz::ComputePipeline> pipeline;
};
ComputePipeline BuildComputePipeline(Nz::RenderDevice& device)
{
try
{
nzsl::Ast::ModulePtr shaderModule = nzsl::Parse(std::string_view(shaderSource, sizeof(shaderSource)));
nzsl::Ast::ModulePtr shaderModule = nzsl::Parse(std::string_view(computeSource, sizeof(computeSource)));
if (!shaderModule)
{
std::cout << "Failed to parse shader module" << std::endl;
@ -103,30 +310,148 @@ ComputePipeline BuildComputePipeline(Nz::RenderDevice& device)
}
}
int main()
const char fragVertSource[] = R"(
[nzsl_version("1.0")]
module;
external
{
std::filesystem::path resourceDir = "assets/examples";
if (!std::filesystem::is_directory(resourceDir) && std::filesystem::is_directory("../.." / resourceDir))
resourceDir = "../.." / resourceDir;
Nz::Renderer::Config rendererConfig;
std::cout << "Run using Vulkan? (y/n)" << std::endl;
if (std::getchar() == 'y')
rendererConfig.preferredAPI = Nz::RenderAPI::Vulkan;
else
rendererConfig.preferredAPI = Nz::RenderAPI::OpenGL;
Nz::Modules<Nz::Renderer> nazara(rendererConfig);
Nz::RenderDeviceFeatures enabledFeatures;
enabledFeatures.computeShaders = true;
enabledFeatures.textureRead = true;
enabledFeatures.textureWrite = true;
std::shared_ptr<Nz::RenderDevice> device = Nz::Renderer::Instance()->InstanciateRenderDevice(0, enabledFeatures);
ComputePipeline result = BuildComputePipeline(*device);
return EXIT_SUCCESS;
[binding(0)] texture: sampler2D[f32]
}
struct FragOut
{
[location(0)] color: vec4[f32]
}
struct VertIn
{
[location(0)] pos: vec2[f32],
[location(1)] uv: vec2[f32]
}
struct VertOut
{
[location(0)] uv: vec2[f32],
[builtin(position)] pos: vec4[f32]
}
[entry(frag)]
fn main(input: VertOut) -> FragOut
{
let output: FragOut;
output.color = texture.Sample(input.uv);
return output;
}
[entry(vert)]
fn main(input: VertIn) -> VertOut
{
let output: VertOut;
output.pos = vec4[f32](input.pos, 0.0, 1.0);
output.uv = input.uv;
return output;
}
)";
SpriteRenderPipeline BuildSpritePipeline(Nz::RenderDevice& device)
{
try
{
nzsl::Ast::ModulePtr shaderModule = nzsl::Parse(std::string_view(fragVertSource, sizeof(fragVertSource)));
if (!shaderModule)
{
std::cout << "Failed to parse shader module" << std::endl;
std::abort();
}
nzsl::ShaderWriter::States states;
states.optimize = true;
auto fragVertShader = device.InstantiateShaderModule(nzsl::ShaderStageType::Fragment | nzsl::ShaderStageType::Vertex, *shaderModule, states);
if (!fragVertShader)
{
std::cout << "Failed to instantiate shader" << std::endl;
std::abort();
}
std::shared_ptr<Nz::VertexDeclaration> vertexDeclaration = Nz::VertexDeclaration::Get(Nz::VertexLayout::XY_UV);
SpriteRenderPipeline pipelineData;
Nz::RenderPipelineLayoutInfo pipelineLayoutInfo;
pipelineLayoutInfo.bindings.push_back({
0, 0, 1,
Nz::ShaderBindingType::Sampler,
nzsl::ShaderStageType::Fragment
});
pipelineData.pipelineLayout = device.InstantiateRenderPipelineLayout(std::move(pipelineLayoutInfo));
Nz::RenderPipelineInfo pipelineInfo;
pipelineInfo.primitiveMode = Nz::PrimitiveMode::TriangleStrip;
pipelineInfo.pipelineLayout = pipelineData.pipelineLayout;
pipelineInfo.shaderModules.push_back(fragVertShader);
pipelineInfo.vertexBuffers.push_back({
0, vertexDeclaration
});
pipelineData.pipeline = device.InstantiateRenderPipeline(std::move(pipelineInfo));
return pipelineData;
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
std::abort();
}
}
SpriteRenderData BuildSpriteData(Nz::RenderDevice& device, const SpriteRenderPipeline& pipelineData, const Nz::Rectf& textureRect, const Nz::Vector2f& screenSize, const Nz::Texture& texture, const Nz::TextureSampler& sampler)
{
try
{
auto ToClipSpace = [&](Nz::Vector2f pos) -> Nz::Vector2f
{
// From 0..size to 0..1
pos /= screenSize;
// From 0..1 to -1..1
pos *= 2.f;
pos -= Nz::Vector2f(1.f, 1.f);
// Reverse Y
pos.y = -pos.y;
return pos;
};
std::array<Nz::VertexStruct_XY_UV, 4> pos;
pos[0].position = ToClipSpace(textureRect.GetCorner(Nz::RectCorner::LeftBottom));
pos[0].uv = Nz::Vector2f(0.f, 0.f);
pos[1].position = ToClipSpace(textureRect.GetCorner(Nz::RectCorner::LeftTop));
pos[1].uv = Nz::Vector2f(0.f, 1.f);
pos[2].position = ToClipSpace(textureRect.GetCorner(Nz::RectCorner::RightBottom));
pos[2].uv = Nz::Vector2f(1.f, 0.f);
pos[3].position = ToClipSpace(textureRect.GetCorner(Nz::RectCorner::RightTop));
pos[3].uv = Nz::Vector2f(1.f, 1.f);
SpriteRenderData renderData;
renderData.vertexBuffer = device.InstantiateBuffer(Nz::BufferType::Vertex, 4 * 4 * sizeof(float), Nz::BufferUsage::DeviceLocal, pos.data());
renderData.shaderBinding = pipelineData.pipelineLayout->AllocateShaderBinding(0);
renderData.shaderBinding->Update({
{
0,
Nz::ShaderBinding::SampledTextureBinding {
&texture, &sampler
}
}
});
return renderData;
}
catch (const std::exception& e)
{
std::cerr << e.what() << std::endl;
std::abort();
}
}

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@ -831,11 +831,11 @@ int main()
builder.BindIndexBuffer(*coneMeshGfx->GetIndexBuffer(0).get(), Nz::IndexType::U16);
builder.BindVertexBuffer(0, *coneMeshGfx->GetVertexBuffer(0).get());
builder.BindShaderBinding(0, *gbufferShaderBinding);
builder.BindRenderShaderBinding(0, *gbufferShaderBinding);
for (std::size_t i = 0; i < spotLights.size(); ++i)
{
builder.BindShaderBinding(1, *lightingShaderBindings[i]);
builder.BindRenderShaderBinding(1, *lightingShaderBindings[i]);
builder.BindRenderPipeline(*stencilPipeline);
builder.DrawIndexed(coneMeshGfx->GetIndexCount(0));
@ -858,7 +858,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *skyboxShaderBinding);
builder.BindRenderShaderBinding(0, *skyboxShaderBinding);
builder.BindIndexBuffer(*cubeMeshGfx->GetIndexBuffer(0), Nz::IndexType::U16);
builder.BindVertexBuffer(0, *cubeMeshGfx->GetVertexBuffer(0));
@ -930,7 +930,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *godRaysShaderBinding);
builder.BindRenderShaderBinding(0, *godRaysShaderBinding);
builder.BindRenderPipeline(*godraysPipeline);
@ -946,7 +946,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *bloomBrightShaderBinding);
builder.BindRenderShaderBinding(0, *bloomBrightShaderBinding);
builder.BindRenderPipeline(*bloomBrightPipeline);
@ -969,7 +969,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 0]);
builder.BindRenderShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 0]);
builder.BindRenderPipeline(*gaussianBlurPipeline);
builder.Draw(3);
@ -989,7 +989,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 1]);
builder.BindRenderShaderBinding(0, *gaussianBlurShaderBinding[i * 2 + 1]);
builder.BindRenderPipeline(*gaussianBlurPipeline);
builder.Draw(3);
@ -1014,12 +1014,12 @@ int main()
builder.BindRenderPipeline(*bloomBlendPipeline);
for (std::size_t i = 0; i < BloomSubdivisionCount; ++i)
{
builder.BindShaderBinding(0, *bloomBlendShaderBinding[i]);
builder.BindRenderShaderBinding(0, *bloomBlendShaderBinding[i]);
builder.Draw(3);
}
// God rays
builder.BindShaderBinding(0, *godRaysBlitShaderBinding);
builder.BindRenderShaderBinding(0, *godRaysBlitShaderBinding);
builder.Draw(3);
});
@ -1045,7 +1045,7 @@ int main()
builder.SetScissor(env.renderRect);
builder.SetViewport(env.renderRect);
builder.BindShaderBinding(0, *toneMappingShaderBinding);
builder.BindRenderShaderBinding(0, *toneMappingShaderBinding);
builder.BindRenderPipeline(*toneMappingPipeline);
builder.Draw(3);
@ -1547,7 +1547,7 @@ int main()
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.BindShaderBinding(0, *finalBlitBinding);
builder.BindRenderShaderBinding(0, *finalBlitBinding);
builder.BindRenderPipeline(*fullscreenPipeline);
builder.Draw(3);

View File

@ -391,8 +391,8 @@ int main()
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
builder.BindRenderPipeline(*pipeline);
builder.BindVertexBuffer(0, *renderBufferVB);
builder.BindShaderBinding(0, *viewerShaderBinding);
builder.BindShaderBinding(1, *textureShaderBinding);
builder.BindRenderShaderBinding(0, *viewerShaderBinding);
builder.BindRenderShaderBinding(1, *textureShaderBinding);
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });

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@ -40,9 +40,10 @@ namespace Nz
inline void BeginDebugRegion(const std::string_view& regionName, const Color& color);
inline void BindComputePipeline(const OpenGLComputePipeline* pipeline);
inline void BindComputeShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
inline void BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset = 0);
inline void BindRenderPipeline(const OpenGLRenderPipeline* pipeline);
inline void BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
inline void BindRenderShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding);
inline void BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset = 0);
inline void BlitTexture(const OpenGLTexture& source, const Boxui& sourceBox, const OpenGLTexture& target, const Boxui& targetBox, SamplerFilter filter = SamplerFilter::Nearest);
@ -63,6 +64,8 @@ namespace Nz
inline std::size_t GetPoolIndex() const;
inline const OpenGLCommandPool& GetOwner() const;
inline void InsertMemoryBarrier(GLbitfield barriers);
inline void SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount);
inline void SetScissor(const Recti& scissorRegion);
inline void SetViewport(const Recti& viewportRegion);
@ -74,7 +77,9 @@ namespace Nz
private:
struct DrawStates;
struct ShaderBindings;
void ApplyBindings(const GL::Context& context, const ShaderBindings& bindings);
void ApplyStates(const GL::Context& context, const DrawStates& states);
void Release() override;
@ -123,9 +128,15 @@ namespace Nz
UInt64 targetOffset;
};
struct ShaderBindings
{
std::vector<std::pair<const OpenGLRenderPipelineLayout*, const OpenGLShaderBinding*>> shaderBindings;
};
struct DispatchData
{
ComputeStates states;
ShaderBindings bindings;
UInt32 numGroupsX;
UInt32 numGroupsY;
UInt32 numGroupsZ;
@ -145,7 +156,6 @@ namespace Nz
IndexType indexBufferType;
std::optional<Recti> scissorRegion;
std::optional<Recti> viewportRegion;
std::vector<std::pair<const OpenGLRenderPipelineLayout*, const OpenGLShaderBinding*>> shaderBindings;
std::vector<VertexBuffer> vertexBuffers;
bool shouldFlipY = false;
};
@ -153,6 +163,7 @@ namespace Nz
struct DrawData
{
DrawStates states;
ShaderBindings bindings;
UInt32 firstInstance;
UInt32 firstVertex;
UInt32 instanceCount;
@ -162,6 +173,7 @@ namespace Nz
struct DrawIndexedData
{
DrawStates states;
ShaderBindings bindings;
UInt32 firstIndex;
UInt32 firstInstance;
UInt32 indexCount;
@ -172,6 +184,11 @@ namespace Nz
{
};
struct MemoryBarrier
{
GLbitfield barriers;
};
struct SetFrameBufferData
{
std::array<CommandBufferBuilder::ClearValues, 16> clearValues; //< TODO: Remove hard limit?
@ -189,11 +206,15 @@ namespace Nz
DrawData,
DrawIndexedData,
EndDebugRegionData,
MemoryBarrier,
SetFrameBufferData
>;
ComputeStates m_currentComputeStates;
DrawStates m_currentDrawStates;
ShaderBindings m_currentComputeShaderBindings;
ShaderBindings m_currentGraphicsShaderBindings;
std::optional<MemoryBarrier> m_pendingBarrier;
std::size_t m_bindingIndex;
std::size_t m_maxColorBufferCount;
std::size_t m_poolIndex;

View File

@ -38,6 +38,14 @@ namespace Nz
m_currentComputeStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindComputeShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentComputeShaderBindings.shaderBindings.size())
m_currentComputeShaderBindings.shaderBindings.resize(set + 1);
m_currentComputeShaderBindings.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset)
{
m_currentDrawStates.indexBuffer = indexBuffer;
@ -50,12 +58,12 @@ namespace Nz
m_currentDrawStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
inline void OpenGLCommandBuffer::BindRenderShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentDrawStates.shaderBindings.size())
m_currentDrawStates.shaderBindings.resize(set + 1);
if (set >= m_currentGraphicsShaderBindings.shaderBindings.size())
m_currentGraphicsShaderBindings.shaderBindings.resize(set + 1);
m_currentDrawStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
m_currentGraphicsShaderBindings.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
@ -124,6 +132,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DispatchData dispatch;
dispatch.bindings = m_currentComputeShaderBindings;
dispatch.states = m_currentComputeStates;
dispatch.numGroupsX = numGroupsX;
dispatch.numGroupsY = numGroupsY;
@ -138,6 +147,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DrawData draw;
draw.bindings = m_currentGraphicsShaderBindings;
draw.states = m_currentDrawStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
@ -153,6 +163,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DrawIndexedData draw;
draw.bindings = m_currentGraphicsShaderBindings;
draw.states = m_currentDrawStates;
draw.firstIndex = firstIndex;
draw.firstInstance = firstInstance;
@ -183,6 +194,23 @@ namespace Nz
return *m_owner;
}
inline void OpenGLCommandBuffer::InsertMemoryBarrier(GLbitfield barriers)
{
// Merge with previous barrier, if any (may happen because memory barriers are not relative to a texture with OpenGL)
if (!m_commands.empty() && std::holds_alternative<MemoryBarrier>(m_commands.back()))
{
MemoryBarrier& memBarrier = std::get<MemoryBarrier>(m_commands.back());
memBarrier.barriers |= barriers;
}
else
{
MemoryBarrier memBarrier;
memBarrier.barriers = barriers;
m_commands.emplace_back(std::move(memBarrier));
}
}
inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount)
{
m_maxColorBufferCount = std::max(m_maxColorBufferCount, framebuffer.GetColorBufferCount());

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@ -28,10 +28,12 @@ namespace Nz
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindComputePipeline(const ComputePipeline& pipeline) override;
void BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) override;
void BindRenderPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;

View File

@ -16,7 +16,7 @@
namespace Nz
{
class NAZARA_OPENGLRENDERER_API OpenGLTexture : public Texture
class NAZARA_OPENGLRENDERER_API OpenGLTexture final : public Texture
{
public:
OpenGLTexture(OpenGLDevice& device, const TextureInfo& textureInfo);
@ -28,13 +28,14 @@ namespace Nz
bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos) override;
std::shared_ptr<Texture> CreateView(const TextureViewInfo& viewInfo) override;
PixelFormat GetFormat() const override;
UInt8 GetLevelCount() const override;
OpenGLTexture* GetParentTexture() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
inline PixelFormat GetFormat() const override;
inline UInt8 GetLevelCount() const override;
inline OpenGLTexture* GetParentTexture() const override;
inline Vector3ui GetSize(UInt8 level = 0) const override;
inline const GL::Texture& GetTexture() const;
inline const TextureInfo& GetTextureInfo() const override;
inline const TextureViewInfo& GetTextureViewInfo() const;
ImageType GetType() const override;
inline ImageType GetType() const override;
inline bool RequiresTextureViewEmulation() const;

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@ -8,17 +8,47 @@
namespace Nz
{
inline PixelFormat OpenGLTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
inline UInt8 OpenGLTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
inline OpenGLTexture* OpenGLTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
inline Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
inline const GL::Texture& OpenGLTexture::GetTexture() const
{
return m_texture;
}
inline const TextureInfo& OpenGLTexture::GetTextureInfo() const
{
return m_textureInfo;
}
inline const TextureViewInfo& OpenGLTexture::GetTextureViewInfo() const
{
assert(m_viewInfo);
return *m_viewInfo;
}
inline ImageType OpenGLTexture::GetType() const
{
return m_textureInfo.type;
}
inline bool OpenGLTexture::RequiresTextureViewEmulation() const
{
return m_viewInfo.has_value() && !m_texture.IsValid();

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@ -44,10 +44,12 @@ namespace Nz
inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
virtual void BindComputePipeline(const ComputePipeline& pipeline) = 0;
virtual void BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) = 0;
virtual void BindRenderPipeline(const RenderPipeline& pipeline) = 0;
virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
virtual void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) = 0;
virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0;

View File

@ -83,6 +83,7 @@ namespace Nz
TopOfPipe,
ColorOutput,
ComputeShader,
DrawIndirect,
FragmentShader,
FragmentTestsEarly,
@ -196,6 +197,7 @@ namespace Nz
ColorOutput,
DepthStencilReadOnly,
DepthStencilReadWrite,
General,
Present,
TransferSource,
TransferDestination,

View File

@ -21,9 +21,8 @@ namespace Nz
bool depthClamping = false;
bool nonSolidFaceFilling = false;
bool storageBuffers = false;
bool textureRead = false;
bool textureReadWithoutFormat = false;
bool textureWrite = false;
bool textureReadWrite = false;
bool textureWriteWithoutFormat = false;
bool unrestrictedTextureViews = false;
};

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@ -68,11 +68,8 @@ namespace Nz
virtual bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos = Vector3ui::Zero()) = 0;
virtual std::shared_ptr<Texture> CreateView(const TextureViewInfo& viewInfo) = 0;
virtual PixelFormat GetFormat() const = 0;
virtual UInt8 GetLevelCount() const = 0;
virtual Texture* GetParentTexture() const = 0;
virtual Vector3ui GetSize(UInt8 level = 0) const = 0;
virtual ImageType GetType() const = 0;
virtual const TextureInfo& GetTextureInfo() const = 0;
virtual void UpdateDebugName(std::string_view name) = 0;

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@ -227,6 +227,7 @@ namespace Nz
{
case PipelineStage::TopOfPipe: return VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT;
case PipelineStage::ColorOutput: return VK_PIPELINE_STAGE_COLOR_ATTACHMENT_OUTPUT_BIT;
case PipelineStage::ComputeShader: return VK_PIPELINE_STAGE_COMPUTE_SHADER_BIT;
case PipelineStage::DrawIndirect: return VK_PIPELINE_STAGE_DRAW_INDIRECT_BIT;
case PipelineStage::FragmentShader: return VK_PIPELINE_STAGE_FRAGMENT_SHADER_BIT;
case PipelineStage::FragmentTestsEarly: return VK_PIPELINE_STAGE_EARLY_FRAGMENT_TESTS_BIT;
@ -444,6 +445,7 @@ namespace Nz
case TextureLayout::ColorOutput: return VK_IMAGE_LAYOUT_COLOR_ATTACHMENT_OPTIMAL;
case TextureLayout::DepthStencilReadOnly: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_READ_ONLY_OPTIMAL;
case TextureLayout::DepthStencilReadWrite: return VK_IMAGE_LAYOUT_DEPTH_STENCIL_ATTACHMENT_OPTIMAL;
case TextureLayout::General: return VK_IMAGE_LAYOUT_GENERAL;
case TextureLayout::Present: return VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
case TextureLayout::TransferSource: return VK_IMAGE_LAYOUT_TRANSFER_SRC_OPTIMAL;
case TextureLayout::TransferDestination: return VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;

View File

@ -28,10 +28,12 @@ namespace Nz
void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, const ClearValues* clearValues, std::size_t clearValueCount) override;
void BindComputePipeline(const ComputePipeline& pipeline) override;
void BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) override;
void BindRenderPipeline(const RenderPipeline& pipeline) override;
void BindShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding) override;
void BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) override;
void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) override;
void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) override;

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@ -16,7 +16,7 @@
namespace Nz
{
class NAZARA_VULKANRENDERER_API VulkanTexture : public Texture
class NAZARA_VULKANRENDERER_API VulkanTexture final : public Texture
{
public:
VulkanTexture(Vk::Device& device, const TextureInfo& textureInfo);
@ -28,14 +28,15 @@ namespace Nz
bool Copy(const Texture& source, const Boxui& srcBox, const Vector3ui& dstPos) override;
std::shared_ptr<Texture> CreateView(const TextureViewInfo& viewInfo) override;
PixelFormat GetFormat() const override;
inline PixelFormat GetFormat() const override;
inline VkImage GetImage() const;
inline VkImageView GetImageView() const;
UInt8 GetLevelCount() const override;
VulkanTexture* GetParentTexture() const override;
Vector3ui GetSize(UInt8 level = 0) const override;
inline UInt8 GetLevelCount() const override;
inline VulkanTexture* GetParentTexture() const override;
inline Vector3ui GetSize(UInt8 level = 0) const override;
inline const VkImageSubresourceRange& GetSubresourceRange() const;
ImageType GetType() const override;
inline const TextureInfo& GetTextureInfo() const override;
inline ImageType GetType() const override;
using Texture::Update;
bool Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level) override;

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@ -7,6 +7,11 @@
namespace Nz
{
inline PixelFormat VulkanTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
inline VkImage VulkanTexture::GetImage() const
{
return m_image;
@ -17,10 +22,35 @@ namespace Nz
return m_imageView;
}
inline UInt8 VulkanTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
inline VulkanTexture* VulkanTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
inline Vector3ui VulkanTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
inline const VkImageSubresourceRange& VulkanTexture::GetSubresourceRange() const
{
return m_imageRange;
}
inline const TextureInfo& VulkanTexture::GetTextureInfo() const
{
return m_textureInfo;
}
inline ImageType VulkanTexture::GetType() const
{
return m_textureInfo.type;
}
}
#include <Nazara/VulkanRenderer/DebugOff.hpp>

View File

@ -458,7 +458,7 @@ namespace Nz
builder.SetViewport(renderRegion);
builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
builder.BindShaderBinding(0, *data.blitShaderBinding);
builder.BindRenderShaderBinding(0, *data.blitShaderBinding);
builder.Draw(3);
}
builder.EndDebugRegion();
@ -652,7 +652,7 @@ namespace Nz
{
const ShaderBindingPtr& blitShaderBinding = viewerData->blitShaderBinding;
builder.BindShaderBinding(0, *blitShaderBinding);
builder.BindRenderShaderBinding(0, *blitShaderBinding);
builder.Draw(3);
if (first)

View File

@ -112,9 +112,8 @@ namespace Nz
enabledFeatures.depthClamping = !config.forceDisableFeatures.depthClamping && renderDeviceInfo[bestRenderDeviceIndex].features.depthClamping;
enabledFeatures.nonSolidFaceFilling = !config.forceDisableFeatures.nonSolidFaceFilling && renderDeviceInfo[bestRenderDeviceIndex].features.nonSolidFaceFilling;
enabledFeatures.storageBuffers = !config.forceDisableFeatures.storageBuffers && renderDeviceInfo[bestRenderDeviceIndex].features.storageBuffers;
enabledFeatures.textureRead = !config.forceDisableFeatures.textureRead && renderDeviceInfo[bestRenderDeviceIndex].features.textureRead;
enabledFeatures.textureReadWithoutFormat = !config.forceDisableFeatures.textureReadWithoutFormat && renderDeviceInfo[bestRenderDeviceIndex].features.textureReadWithoutFormat;
enabledFeatures.textureWrite = !config.forceDisableFeatures.textureWrite && renderDeviceInfo[bestRenderDeviceIndex].features.textureWrite;
enabledFeatures.textureReadWrite = !config.forceDisableFeatures.textureReadWrite && renderDeviceInfo[bestRenderDeviceIndex].features.textureReadWrite;
enabledFeatures.textureWriteWithoutFormat = !config.forceDisableFeatures.textureWriteWithoutFormat && renderDeviceInfo[bestRenderDeviceIndex].features.textureWriteWithoutFormat;
enabledFeatures.unrestrictedTextureViews = !config.forceDisableFeatures.unrestrictedTextureViews && renderDeviceInfo[bestRenderDeviceIndex].features.unrestrictedTextureViews;

View File

@ -316,7 +316,7 @@ namespace Nz
if (currentShaderBinding != drawData.shaderBinding)
{
commandBuffer.BindShaderBinding(0, *drawData.shaderBinding);
commandBuffer.BindRenderShaderBinding(0, *drawData.shaderBinding);
currentShaderBinding = drawData.shaderBinding;
}

View File

@ -291,7 +291,7 @@ namespace Nz
if (currentShaderBinding != drawData.shaderBinding)
{
commandBuffer.BindShaderBinding(0, *drawData.shaderBinding);
commandBuffer.BindRenderShaderBinding(0, *drawData.shaderBinding);
currentShaderBinding = drawData.shaderBinding;
}

View File

@ -100,11 +100,13 @@ namespace Nz
throw std::runtime_error("compute shaders are not supported on this device");
command.states.pipeline->Apply(*context);
ApplyBindings(*context, command.bindings);
context->glDispatchCompute(command.numGroupsX, command.numGroupsY, command.numGroupsZ);
}
else if constexpr (std::is_same_v<T, DrawData>)
{
ApplyStates(*context, command.states);
ApplyBindings(*context, command.bindings);
context->glDrawArraysInstanced(ToOpenGL(command.states.pipeline->GetPipelineInfo().primitiveMode), command.firstVertex, command.vertexCount, command.instanceCount);
}
else if constexpr (std::is_same_v<T, DrawIndexedData>)
@ -120,6 +122,7 @@ namespace Nz
}
ApplyStates(*context, command.states);
ApplyBindings(*context, command.bindings);
context->glDrawElementsInstanced(ToOpenGL(command.states.pipeline->GetPipelineInfo().primitiveMode), command.indexCount, ToOpenGL(command.states.indexBufferType), origin, command.instanceCount);
}
else if constexpr (std::is_same_v<T, EndDebugRegionData>)
@ -127,6 +130,11 @@ namespace Nz
if (context->glPopDebugGroup)
context->glPopDebugGroup();
}
else if constexpr (std::is_same_v<T, MemoryBarrier>)
{
if (context->glMemoryBarrier)
context->glMemoryBarrier(command.barriers);
}
else if constexpr (std::is_same_v<T, SetFrameBufferData>)
{
command.framebuffer->Activate();
@ -329,10 +337,8 @@ namespace Nz
// No OpenGL object to name
}
void OpenGLCommandBuffer::ApplyStates(const GL::Context& context, const DrawStates& states)
void OpenGLCommandBuffer::ApplyBindings(const GL::Context& context, const ShaderBindings& states)
{
states.pipeline->Apply(context, states.shouldFlipY);
unsigned int setIndex = 0;
for (const auto& [pipelineLayout, shaderBinding] : states.shaderBindings)
{
@ -343,6 +349,11 @@ namespace Nz
setIndex++;
}
}
void OpenGLCommandBuffer::ApplyStates(const GL::Context& context, const DrawStates& states)
{
states.pipeline->Apply(context, states.shouldFlipY);
if (states.scissorRegion)
context.SetScissorBox(states.scissorRegion->x, states.scissorRegion->y, states.scissorRegion->width, states.scissorRegion->height);

View File

@ -34,6 +34,21 @@ namespace Nz
m_commandBuffer.BindComputePipeline(&glPipeline);
}
void OpenGLCommandBufferBuilder::BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
m_commandBuffer.BindComputeShaderBinding(glBinding.GetOwner(), set, &glBinding);
}
void OpenGLCommandBufferBuilder::BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const OpenGLRenderPipelineLayout& glPipelineLayout = static_cast<const OpenGLRenderPipelineLayout&>(pipelineLayout);
const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
m_commandBuffer.BindComputeShaderBinding(glPipelineLayout, set, &glBinding);
}
void OpenGLCommandBufferBuilder::BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset)
{
const OpenGLBuffer& glBuffer = static_cast<const OpenGLBuffer&>(indexBuffer);
@ -48,19 +63,19 @@ namespace Nz
m_commandBuffer.BindRenderPipeline(&glPipeline);
}
void OpenGLCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
void OpenGLCommandBufferBuilder::BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
m_commandBuffer.BindShaderBinding(glBinding.GetOwner(), set, &glBinding);
m_commandBuffer.BindRenderShaderBinding(glBinding.GetOwner(), set, &glBinding);
}
void OpenGLCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
void OpenGLCommandBufferBuilder::BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const OpenGLRenderPipelineLayout& glPipelineLayout = static_cast<const OpenGLRenderPipelineLayout&>(pipelineLayout);
const OpenGLShaderBinding& glBinding = static_cast<const OpenGLShaderBinding&>(binding);
m_commandBuffer.BindShaderBinding(glPipelineLayout, set, &glBinding);
m_commandBuffer.BindRenderShaderBinding(glPipelineLayout, set, &glBinding);
}
void OpenGLCommandBufferBuilder::BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset)
@ -151,8 +166,23 @@ namespace Nz
m_commandBuffer.SetViewport(viewportRegion);
}
void OpenGLCommandBufferBuilder::TextureBarrier(PipelineStageFlags /*srcStageMask*/, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags /*srcAccessMask*/, MemoryAccessFlags /*dstAccessMask*/, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/, const Texture& /*texture*/)
void OpenGLCommandBufferBuilder::TextureBarrier(PipelineStageFlags /*srcStageMask*/, PipelineStageFlags /*dstStageMask*/, MemoryAccessFlags srcAccessMask, MemoryAccessFlags dstAccessMask, TextureLayout /*oldLayout*/, TextureLayout /*newLayout*/, const Texture& /*texture*/)
{
/* nothing to do */
if (srcAccessMask.Test(MemoryAccess::ShaderWrite))
{
GLbitfield barriers = 0;
if (dstAccessMask.Test(MemoryAccess::ColorRead))
barriers |= GL_TEXTURE_FETCH_BARRIER_BIT;
if (dstAccessMask.Test(MemoryAccess::ShaderRead))
barriers |= GL_TEXTURE_FETCH_BARRIER_BIT | GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
if (dstAccessMask.Test(MemoryAccess::ShaderWrite))
barriers |= GL_SHADER_IMAGE_ACCESS_BARRIER_BIT;
if (barriers != 0)
m_commandBuffer.InsertMemoryBarrier(barriers);
}
}
}

View File

@ -77,8 +77,7 @@ namespace Nz
if (m_referenceContext->IsExtensionSupported(GL::Extension::ShaderImageLoadStore))
{
m_deviceInfo.features.textureRead = true;
m_deviceInfo.features.textureWrite = true;
m_deviceInfo.features.textureReadWrite = true;
m_deviceInfo.features.textureWriteWithoutFormat = true;
}

View File

@ -117,26 +117,22 @@ namespace Nz
auto& textureDescriptor = m_owner.GetTextureDescriptor(m_poolIndex, m_bindingIndex, binding.bindingIndex);
if (const OpenGLTexture* glTexture = static_cast<const OpenGLTexture*>(arg.texture))
{
const TextureViewInfo& viewInfo = glTexture->GetTextureViewInfo();
std::optional<GLTextureFormat> format = DescribeTextureFormat(viewInfo.reinterpretFormat);
std::optional<GLTextureFormat> format = DescribeTextureFormat(glTexture->GetFormat());
if (!format)
throw std::runtime_error("unexpected texture format");
textureDescriptor.access = ToOpenGL(arg.access);
textureDescriptor.format = format->internalFormat;
if (viewInfo.layerCount > 1)
{
textureDescriptor.layered = true;
textureDescriptor.layer = 0;
}
else
{
textureDescriptor.layered = false;
textureDescriptor.layer = viewInfo.baseArrayLayer;
}
textureDescriptor.level = viewInfo.baseMipLevel;
// Don't bother emulating texture views as their support is virtually guaranteed when compute shaders are available
if (Nz::ImageType imageType = glTexture->GetType(); imageType == ImageType::Cubemap || imageType == ImageType::E1D_Array || imageType == ImageType::E2D_Array)
textureDescriptor.layered = true;
else
textureDescriptor.layered = false;
textureDescriptor.level = 0;
textureDescriptor.layer = 0;
textureDescriptor.texture = glTexture->GetTexture().GetObjectId();
}
else

View File

@ -117,31 +117,6 @@ namespace Nz
return std::make_shared<OpenGLTexture>(std::static_pointer_cast<OpenGLTexture>(shared_from_this()), viewInfo);
}
PixelFormat OpenGLTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
UInt8 OpenGLTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
OpenGLTexture* OpenGLTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
ImageType OpenGLTexture::GetType() const
{
return m_textureInfo.type;
}
bool OpenGLTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);

View File

@ -633,6 +633,13 @@ namespace Nz::GL
assert(maxUniformBufferUnits > 0);
m_state.uboUnits.resize(maxUniformBufferUnits);
if (IsExtensionSupported(Extension::ShaderImageLoadStore))
{
unsigned int maxImageUnits = GetInteger<unsigned int>(GL_MAX_IMAGE_UNITS);
assert(maxImageUnits > 0);
m_state.imageUnits.resize(maxImageUnits);
}
if (IsExtensionSupported(Extension::StorageBuffers))
{
unsigned int maxStorageBufferUnits = GetInteger<unsigned int>(GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS);

View File

@ -82,7 +82,7 @@ namespace Nz
if (m_drawCalls.empty())
return;
builder.BindShaderBinding(0, *m_currentViewerData.binding);
builder.BindRenderShaderBinding(0, *m_currentViewerData.binding);
builder.BindRenderPipeline(*m_renderPipeline);
for (auto& drawCall : m_drawCalls)

View File

@ -46,9 +46,8 @@ namespace Nz
NzValidateFeature(depthClamping, "depth clamping feature")
NzValidateFeature(nonSolidFaceFilling, "non-solid face filling feature")
NzValidateFeature(storageBuffers, "storage buffers support")
NzValidateFeature(textureRead, "texture read")
NzValidateFeature(textureReadWithoutFormat, "texture read without format")
NzValidateFeature(textureWrite, "texture write")
NzValidateFeature(textureReadWrite, "texture read/write")
NzValidateFeature(textureWriteWithoutFormat, "texture write without format")
NzValidateFeature(unrestrictedTextureViews, "unrestricted texture view support")

View File

@ -58,9 +58,8 @@ namespace Nz
deviceInfo.features.depthClamping = physDevice.features.depthClamp;
deviceInfo.features.nonSolidFaceFilling = physDevice.features.fillModeNonSolid;
deviceInfo.features.storageBuffers = true;
deviceInfo.features.textureRead = true;
deviceInfo.features.textureReadWithoutFormat = physDevice.features.shaderStorageImageReadWithoutFormat;
deviceInfo.features.textureWrite = true;
deviceInfo.features.textureReadWrite = true;
deviceInfo.features.textureWriteWithoutFormat = physDevice.features.shaderStorageImageWriteWithoutFormat;
deviceInfo.features.unrestrictedTextureViews = true;

View File

@ -80,6 +80,22 @@ namespace Nz
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vkPipeline.GetPipeline());
}
void VulkanCommandBufferBuilder::BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_COMPUTE, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset)
{
const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(indexBuffer);
@ -97,7 +113,7 @@ namespace Nz
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline.Get(*m_currentRenderPass, m_currentSubpassIndex));
}
void VulkanCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
void VulkanCommandBufferBuilder::BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
@ -105,7 +121,7 @@ namespace Nz
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
void VulkanCommandBufferBuilder::BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);

View File

@ -294,31 +294,6 @@ namespace Nz
return std::make_shared<VulkanTexture>(std::static_pointer_cast<VulkanTexture>(shared_from_this()), viewInfo);
}
PixelFormat VulkanTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
UInt8 VulkanTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
VulkanTexture* VulkanTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
Vector3ui VulkanTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
ImageType VulkanTexture::GetType() const
{
return m_textureInfo.type;
}
bool VulkanTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
std::size_t textureSize = box.width * box.height * box.depth * PixelFormatInfo::GetBytesPerPixel(m_textureInfo.pixelFormat);