Renderer: Working compute implementation
This commit is contained in:
committed by
Jérôme Leclercq
parent
4605eed0da
commit
fe8715f1fb
@@ -391,8 +391,8 @@ int main()
|
||||
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
|
||||
builder.BindRenderPipeline(*pipeline);
|
||||
builder.BindVertexBuffer(0, *renderBufferVB);
|
||||
builder.BindShaderBinding(0, *viewerShaderBinding);
|
||||
builder.BindShaderBinding(1, *textureShaderBinding);
|
||||
builder.BindRenderShaderBinding(0, *viewerShaderBinding);
|
||||
builder.BindRenderShaderBinding(1, *textureShaderBinding);
|
||||
|
||||
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
|
||||
|
||||
Reference in New Issue
Block a user