Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -391,8 +391,8 @@ int main()
builder.BindIndexBuffer(*renderBufferIB, Nz::IndexType::U16);
builder.BindRenderPipeline(*pipeline);
builder.BindVertexBuffer(0, *renderBufferVB);
builder.BindShaderBinding(0, *viewerShaderBinding);
builder.BindShaderBinding(1, *textureShaderBinding);
builder.BindRenderShaderBinding(0, *viewerShaderBinding);
builder.BindRenderShaderBinding(1, *textureShaderBinding);
builder.SetScissor(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });
builder.SetViewport(Nz::Recti{ 0, 0, int(windowSize.x), int(windowSize.y) });