Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -38,6 +38,14 @@ namespace Nz
m_currentComputeStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindComputeShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentComputeShaderBindings.shaderBindings.size())
m_currentComputeShaderBindings.shaderBindings.resize(set + 1);
m_currentComputeShaderBindings.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindIndexBuffer(GLuint indexBuffer, IndexType indexType, UInt64 offset)
{
m_currentDrawStates.indexBuffer = indexBuffer;
@@ -50,12 +58,12 @@ namespace Nz
m_currentDrawStates.pipeline = pipeline;
}
inline void OpenGLCommandBuffer::BindShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
inline void OpenGLCommandBuffer::BindRenderShaderBinding(const OpenGLRenderPipelineLayout& pipelineLayout, UInt32 set, const OpenGLShaderBinding* binding)
{
if (set >= m_currentDrawStates.shaderBindings.size())
m_currentDrawStates.shaderBindings.resize(set + 1);
if (set >= m_currentGraphicsShaderBindings.shaderBindings.size())
m_currentGraphicsShaderBindings.shaderBindings.resize(set + 1);
m_currentDrawStates.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
m_currentGraphicsShaderBindings.shaderBindings[set] = std::make_pair(&pipelineLayout, binding);
}
inline void OpenGLCommandBuffer::BindVertexBuffer(UInt32 binding, GLuint vertexBuffer, UInt64 offset)
@@ -124,6 +132,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DispatchData dispatch;
dispatch.bindings = m_currentComputeShaderBindings;
dispatch.states = m_currentComputeStates;
dispatch.numGroupsX = numGroupsX;
dispatch.numGroupsY = numGroupsY;
@@ -138,6 +147,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DrawData draw;
draw.bindings = m_currentGraphicsShaderBindings;
draw.states = m_currentDrawStates;
draw.firstInstance = firstInstance;
draw.firstVertex = firstVertex;
@@ -153,6 +163,7 @@ namespace Nz
throw std::runtime_error("no pipeline bound");
DrawIndexedData draw;
draw.bindings = m_currentGraphicsShaderBindings;
draw.states = m_currentDrawStates;
draw.firstIndex = firstIndex;
draw.firstInstance = firstInstance;
@@ -183,6 +194,23 @@ namespace Nz
return *m_owner;
}
inline void OpenGLCommandBuffer::InsertMemoryBarrier(GLbitfield barriers)
{
// Merge with previous barrier, if any (may happen because memory barriers are not relative to a texture with OpenGL)
if (!m_commands.empty() && std::holds_alternative<MemoryBarrier>(m_commands.back()))
{
MemoryBarrier& memBarrier = std::get<MemoryBarrier>(m_commands.back());
memBarrier.barriers |= barriers;
}
else
{
MemoryBarrier memBarrier;
memBarrier.barriers = barriers;
m_commands.emplace_back(std::move(memBarrier));
}
}
inline void OpenGLCommandBuffer::SetFramebuffer(const OpenGLFramebuffer& framebuffer, const OpenGLRenderPass& renderPass, const CommandBufferBuilder::ClearValues* clearValues, std::size_t clearValueCount)
{
m_maxColorBufferCount = std::max(m_maxColorBufferCount, framebuffer.GetColorBufferCount());