Renderer: Working compute implementation
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committed by
Jérôme Leclercq
parent
4605eed0da
commit
fe8715f1fb
@@ -44,10 +44,12 @@ namespace Nz
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inline void BeginRenderPass(const Framebuffer& framebuffer, const RenderPass& renderPass, const Recti& renderRect, std::initializer_list<ClearValues> clearValues);
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virtual void BindComputePipeline(const ComputePipeline& pipeline) = 0;
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virtual void BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset = 0) = 0;
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virtual void BindRenderPipeline(const RenderPipeline& pipeline) = 0;
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virtual void BindShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding) = 0;
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virtual void BindVertexBuffer(UInt32 binding, const RenderBuffer& vertexBuffer, UInt64 offset = 0) = 0;
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virtual void BlitTexture(const Texture& fromTexture, const Boxui& fromBox, TextureLayout fromLayout, const Texture& toTexture, const Boxui& toBox, TextureLayout toLayout, SamplerFilter filter) = 0;
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