Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -458,7 +458,7 @@ namespace Nz
builder.SetViewport(renderRegion);
builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
builder.BindShaderBinding(0, *data.blitShaderBinding);
builder.BindRenderShaderBinding(0, *data.blitShaderBinding);
builder.Draw(3);
}
builder.EndDebugRegion();
@@ -652,7 +652,7 @@ namespace Nz
{
const ShaderBindingPtr& blitShaderBinding = viewerData->blitShaderBinding;
builder.BindShaderBinding(0, *blitShaderBinding);
builder.BindRenderShaderBinding(0, *blitShaderBinding);
builder.Draw(3);
if (first)