Renderer: Working compute implementation
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committed by
Jérôme Leclercq
parent
4605eed0da
commit
fe8715f1fb
@@ -458,7 +458,7 @@ namespace Nz
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builder.SetViewport(renderRegion);
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builder.BindRenderPipeline(*graphics->GetBlitPipeline(false));
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builder.BindShaderBinding(0, *data.blitShaderBinding);
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builder.BindRenderShaderBinding(0, *data.blitShaderBinding);
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builder.Draw(3);
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}
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builder.EndDebugRegion();
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@@ -652,7 +652,7 @@ namespace Nz
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{
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const ShaderBindingPtr& blitShaderBinding = viewerData->blitShaderBinding;
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builder.BindShaderBinding(0, *blitShaderBinding);
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builder.BindRenderShaderBinding(0, *blitShaderBinding);
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builder.Draw(3);
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if (first)
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