Renderer: Working compute implementation
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committed by
Jérôme Leclercq
parent
4605eed0da
commit
fe8715f1fb
@@ -291,7 +291,7 @@ namespace Nz
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if (currentShaderBinding != drawData.shaderBinding)
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{
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commandBuffer.BindShaderBinding(0, *drawData.shaderBinding);
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commandBuffer.BindRenderShaderBinding(0, *drawData.shaderBinding);
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currentShaderBinding = drawData.shaderBinding;
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}
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