Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -117,31 +117,6 @@ namespace Nz
return std::make_shared<OpenGLTexture>(std::static_pointer_cast<OpenGLTexture>(shared_from_this()), viewInfo);
}
PixelFormat OpenGLTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
UInt8 OpenGLTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
OpenGLTexture* OpenGLTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
Vector3ui OpenGLTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
ImageType OpenGLTexture::GetType() const
{
return m_textureInfo.type;
}
bool OpenGLTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
auto format = DescribeTextureFormat(m_textureInfo.pixelFormat);