Renderer: Working compute implementation
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committed by
Jérôme Leclercq
parent
4605eed0da
commit
fe8715f1fb
@@ -82,7 +82,7 @@ namespace Nz
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if (m_drawCalls.empty())
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return;
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builder.BindShaderBinding(0, *m_currentViewerData.binding);
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builder.BindRenderShaderBinding(0, *m_currentViewerData.binding);
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builder.BindRenderPipeline(*m_renderPipeline);
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for (auto& drawCall : m_drawCalls)
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@@ -46,9 +46,8 @@ namespace Nz
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NzValidateFeature(depthClamping, "depth clamping feature")
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NzValidateFeature(nonSolidFaceFilling, "non-solid face filling feature")
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NzValidateFeature(storageBuffers, "storage buffers support")
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NzValidateFeature(textureRead, "texture read")
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NzValidateFeature(textureReadWithoutFormat, "texture read without format")
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NzValidateFeature(textureWrite, "texture write")
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NzValidateFeature(textureReadWrite, "texture read/write")
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NzValidateFeature(textureWriteWithoutFormat, "texture write without format")
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NzValidateFeature(unrestrictedTextureViews, "unrestricted texture view support")
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