Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -82,7 +82,7 @@ namespace Nz
if (m_drawCalls.empty())
return;
builder.BindShaderBinding(0, *m_currentViewerData.binding);
builder.BindRenderShaderBinding(0, *m_currentViewerData.binding);
builder.BindRenderPipeline(*m_renderPipeline);
for (auto& drawCall : m_drawCalls)

View File

@@ -46,9 +46,8 @@ namespace Nz
NzValidateFeature(depthClamping, "depth clamping feature")
NzValidateFeature(nonSolidFaceFilling, "non-solid face filling feature")
NzValidateFeature(storageBuffers, "storage buffers support")
NzValidateFeature(textureRead, "texture read")
NzValidateFeature(textureReadWithoutFormat, "texture read without format")
NzValidateFeature(textureWrite, "texture write")
NzValidateFeature(textureReadWrite, "texture read/write")
NzValidateFeature(textureWriteWithoutFormat, "texture write without format")
NzValidateFeature(unrestrictedTextureViews, "unrestricted texture view support")