Renderer: Working compute implementation

This commit is contained in:
SirLynix
2022-12-25 16:08:35 +01:00
committed by Jérôme Leclercq
parent 4605eed0da
commit fe8715f1fb
31 changed files with 615 additions and 167 deletions

View File

@@ -58,9 +58,8 @@ namespace Nz
deviceInfo.features.depthClamping = physDevice.features.depthClamp;
deviceInfo.features.nonSolidFaceFilling = physDevice.features.fillModeNonSolid;
deviceInfo.features.storageBuffers = true;
deviceInfo.features.textureRead = true;
deviceInfo.features.textureReadWithoutFormat = physDevice.features.shaderStorageImageReadWithoutFormat;
deviceInfo.features.textureWrite = true;
deviceInfo.features.textureReadWrite = true;
deviceInfo.features.textureWriteWithoutFormat = physDevice.features.shaderStorageImageWriteWithoutFormat;
deviceInfo.features.unrestrictedTextureViews = true;

View File

@@ -80,6 +80,22 @@ namespace Nz
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_COMPUTE, vkPipeline.GetPipeline());
}
void VulkanCommandBufferBuilder::BindComputeShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_COMPUTE, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindComputeShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_COMPUTE, vkPipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindIndexBuffer(const RenderBuffer& indexBuffer, IndexType indexType, UInt64 offset)
{
const VulkanBuffer& vkBuffer = static_cast<const VulkanBuffer&>(indexBuffer);
@@ -97,7 +113,7 @@ namespace Nz
m_commandBuffer.BindPipeline(VK_PIPELINE_BIND_POINT_GRAPHICS, vkPipeline.Get(*m_currentRenderPass, m_currentSubpassIndex));
}
void VulkanCommandBufferBuilder::BindShaderBinding(UInt32 set, const ShaderBinding& binding)
void VulkanCommandBufferBuilder::BindRenderShaderBinding(UInt32 set, const ShaderBinding& binding)
{
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);
const VulkanRenderPipelineLayout& pipelineLayout = vkBinding.GetOwner();
@@ -105,7 +121,7 @@ namespace Nz
m_commandBuffer.BindDescriptorSet(VK_PIPELINE_BIND_POINT_GRAPHICS, pipelineLayout.GetPipelineLayout(), set, vkBinding.GetDescriptorSet());
}
void VulkanCommandBufferBuilder::BindShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
void VulkanCommandBufferBuilder::BindRenderShaderBinding(const RenderPipelineLayout& pipelineLayout, UInt32 set, const ShaderBinding& binding)
{
const VulkanRenderPipelineLayout& vkPipelineLayout = static_cast<const VulkanRenderPipelineLayout&>(pipelineLayout);
const VulkanShaderBinding& vkBinding = static_cast<const VulkanShaderBinding&>(binding);

View File

@@ -294,31 +294,6 @@ namespace Nz
return std::make_shared<VulkanTexture>(std::static_pointer_cast<VulkanTexture>(shared_from_this()), viewInfo);
}
PixelFormat VulkanTexture::GetFormat() const
{
return m_textureInfo.pixelFormat;
}
UInt8 VulkanTexture::GetLevelCount() const
{
return m_textureInfo.levelCount;
}
VulkanTexture* VulkanTexture::GetParentTexture() const
{
return m_parentTexture.get();
}
Vector3ui VulkanTexture::GetSize(UInt8 level) const
{
return Vector3ui(GetLevelSize(m_textureInfo.width, level), GetLevelSize(m_textureInfo.height, level), GetLevelSize(m_textureInfo.depth, level));
}
ImageType VulkanTexture::GetType() const
{
return m_textureInfo.type;
}
bool VulkanTexture::Update(const void* ptr, const Boxui& box, unsigned int srcWidth, unsigned int srcHeight, UInt8 level)
{
std::size_t textureSize = box.width * box.height * box.depth * PixelFormatInfo::GetBytesPerPixel(m_textureInfo.pixelFormat);