Rework shader AST (WIP)

This commit is contained in:
Jérôme Leclercq
2021-03-10 11:18:13 +01:00
parent b320b5b44e
commit fed7370e77
73 changed files with 2721 additions and 4312 deletions

View File

@@ -9,9 +9,7 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <Nazara/Shader/ShaderVarVisitor.hpp>
#include <Nazara/Shader/ShaderAstVisitor.hpp>
#include <Nazara/Shader/ShaderAstRecursiveVisitor.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <set>
#include <sstream>
@@ -19,7 +17,7 @@
namespace Nz
{
class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderVarVisitor, public ShaderAstVisitor
class NAZARA_SHADER_API GlslWriter : public ShaderWriter, public ShaderAst::AstRecursiveVisitor
{
public:
struct Environment;
@@ -30,7 +28,7 @@ namespace Nz
GlslWriter(GlslWriter&&) = delete;
~GlslWriter() = default;
std::string Generate(const ShaderAst& shader, const States& conditions = {});
std::string Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
void SetEnv(Environment environment);
@@ -46,67 +44,45 @@ namespace Nz
static const char* GetFlipYUniformName();
private:
void Append(ShaderExpressionType type);
void Append(ShaderNodes::BuiltinEntry builtin);
void Append(ShaderNodes::BasicType type);
void Append(ShaderNodes::MemoryLayout layout);
void Append(ShaderAst::ShaderExpressionType type);
void Append(ShaderAst::BuiltinEntry builtin);
void Append(ShaderAst::BasicType type);
void Append(ShaderAst::MemoryLayout layout);
template<typename T> void Append(const T& param);
void AppendCommentSection(const std::string& section);
void AppendField(const std::string& structName, std::size_t* memberIndex, std::size_t remainingMembers);
void AppendFunction(const ShaderAst::Function& func);
void AppendFunctionPrototype(const ShaderAst::Function& func);
void AppendField(std::size_t scopeId, const std::string& structName, const std::string* memberIdentifier, std::size_t remainingMembers);
void AppendLine(const std::string& txt = {});
template<typename T> void DeclareVariables(const ShaderAst& shader, const std::vector<T>& variables, const std::string& keyword = {}, const std::string& section = {});
void EnterScope();
void LeaveScope();
using ShaderVarVisitor::Visit;
using ShaderAstVisitor::Visit;
void Visit(ShaderNodes::ExpressionPtr& expr, bool encloseIfRequired = false);
void Visit(ShaderNodes::AccessMember& node) override;
void Visit(ShaderNodes::AssignOp& node) override;
void Visit(ShaderNodes::Branch& node) override;
void Visit(ShaderNodes::BinaryOp& node) override;
void Visit(ShaderNodes::BuiltinVariable& var) override;
void Visit(ShaderNodes::Cast& node) override;
void Visit(ShaderNodes::ConditionalExpression& node) override;
void Visit(ShaderNodes::ConditionalStatement& node) override;
void Visit(ShaderNodes::Constant& node) override;
void Visit(ShaderNodes::DeclareVariable& node) override;
void Visit(ShaderNodes::Discard& node) override;
void Visit(ShaderNodes::ExpressionStatement& node) override;
void Visit(ShaderNodes::Identifier& node) override;
void Visit(ShaderNodes::InputVariable& var) override;
void Visit(ShaderNodes::IntrinsicCall& node) override;
void Visit(ShaderNodes::LocalVariable& var) override;
void Visit(ShaderNodes::NoOp& node) override;
void Visit(ShaderNodes::ParameterVariable& var) override;
void Visit(ShaderNodes::ReturnStatement& node) override;
void Visit(ShaderNodes::OutputVariable& var) override;
void Visit(ShaderNodes::Sample2D& node) override;
void Visit(ShaderNodes::StatementBlock& node) override;
void Visit(ShaderNodes::SwizzleOp& node) override;
void Visit(ShaderNodes::UniformVariable& var) override;
void Visit(ShaderAst::ExpressionPtr& expr, bool encloseIfRequired = false);
static bool HasExplicitBinding(const ShaderAst& shader);
static bool HasExplicitLocation(const ShaderAst& shader);
void Visit(ShaderAst::AccessMemberExpression& node) override;
void Visit(ShaderAst::AssignExpression& node) override;
void Visit(ShaderAst::BinaryExpression& node) override;
void Visit(ShaderAst::CastExpression& node) override;
void Visit(ShaderAst::ConditionalExpression& node) override;
void Visit(ShaderAst::ConstantExpression& node) override;
void Visit(ShaderAst::IdentifierExpression& node) override;
void Visit(ShaderAst::IntrinsicExpression& node) override;
void Visit(ShaderAst::SwizzleExpression& node) override;
struct Context
{
const ShaderAst* shader = nullptr;
const ShaderAst::Function* currentFunction = nullptr;
const States* states = nullptr;
};
void Visit(ShaderAst::BranchStatement& node) override;
void Visit(ShaderAst::ConditionalStatement& node) override;
void Visit(ShaderAst::DeclareFunctionStatement& node) override;
void Visit(ShaderAst::DeclareVariableStatement& node) override;
void Visit(ShaderAst::DiscardStatement& node) override;
void Visit(ShaderAst::ExpressionStatement& node) override;
void Visit(ShaderAst::MultiStatement& node) override;
void Visit(ShaderAst::NoOpStatement& node) override;
void Visit(ShaderAst::ReturnStatement& node) override;
struct State
{
std::stringstream stream;
unsigned int indentLevel = 0;
};
static bool HasExplicitBinding(ShaderAst::StatementPtr& shader);
static bool HasExplicitLocation(ShaderAst::StatementPtr& shader);
struct State;
Context m_context;
Environment m_environment;
State* m_currentState;
};