Rework shader AST (WIP)
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48
include/Nazara/Shader/ShaderAstCache.hpp
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48
include/Nazara/Shader/ShaderAstCache.hpp
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Shader generator"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_SHADERASTCACHE_HPP
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#define NAZARA_SHADERASTCACHE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAstExpressionType.hpp>
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#include <Nazara/Utility/Enums.hpp>
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namespace Nz::ShaderAst
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{
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struct AstCache
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{
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struct Variable
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{
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ShaderExpressionType type;
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};
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struct Identifier
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{
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std::string name;
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std::variant<Variable, StructDescription> value;
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};
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struct Scope
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{
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std::optional<std::size_t> parentScopeIndex;
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std::vector<Identifier> identifiers;
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};
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inline const Identifier* FindIdentifier(std::size_t startingScopeId, const std::string& identifierName) const;
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inline std::size_t GetScopeId(const Node* node) const;
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ShaderStageType stageType = ShaderStageType::Undefined;
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std::unordered_map<const Expression*, ShaderExpressionType> nodeExpressionType;
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std::unordered_map<const Node*, std::size_t> scopeIdByNode;
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std::vector<Scope> scopes;
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};
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}
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#include <Nazara/Shader/ShaderAstCache.inl>
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#endif
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