Rework shader AST (WIP)
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@@ -12,35 +12,32 @@
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#include <Nazara/Shader/ShaderAstCloner.hpp>
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#include <vector>
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namespace Nz
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namespace Nz::ShaderAst
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{
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class ShaderAst;
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class NAZARA_SHADER_API ShaderAstOptimizer : public ShaderAstCloner
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class NAZARA_SHADER_API AstOptimizer : public AstCloner
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{
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public:
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ShaderAstOptimizer() = default;
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ShaderAstOptimizer(const ShaderAstOptimizer&) = delete;
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ShaderAstOptimizer(ShaderAstOptimizer&&) = delete;
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~ShaderAstOptimizer() = default;
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AstOptimizer() = default;
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AstOptimizer(const AstOptimizer&) = delete;
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AstOptimizer(AstOptimizer&&) = delete;
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~AstOptimizer() = default;
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ShaderNodes::StatementPtr Optimise(const ShaderNodes::StatementPtr& statement);
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ShaderNodes::StatementPtr Optimise(const ShaderNodes::StatementPtr& statement, const ShaderAst& shader, UInt64 enabledConditions);
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StatementPtr Optimise(StatementPtr& statement);
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StatementPtr Optimise(StatementPtr& statement, UInt64 enabledConditions);
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ShaderAstOptimizer& operator=(const ShaderAstOptimizer&) = delete;
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ShaderAstOptimizer& operator=(ShaderAstOptimizer&&) = delete;
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AstOptimizer& operator=(const AstOptimizer&) = delete;
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AstOptimizer& operator=(AstOptimizer&&) = delete;
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protected:
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using ShaderAstCloner::Visit;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Branch& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::ConditionalStatement& node) override;
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using AstCloner::Visit;
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void Visit(BinaryExpression& node) override;
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void Visit(ConditionalExpression& node) override;
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void Visit(BranchStatement& node) override;
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void Visit(ConditionalStatement& node) override;
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template<ShaderNodes::BinaryType Type> void PropagateConstant(const std::shared_ptr<ShaderNodes::Constant>& lhs, const std::shared_ptr<ShaderNodes::Constant>& rhs);
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template<BinaryType Type> void PropagateConstant(std::unique_ptr<ConstantExpression>&& lhs, std::unique_ptr<ConstantExpression>&& rhs);
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private:
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const ShaderAst* m_shaderAst;
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UInt64 m_enabledConditions;
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};
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}
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