Rework shader AST (WIP)
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@@ -11,40 +11,38 @@
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#include <Nazara/Core/ByteArray.hpp>
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#include <Nazara/Core/ByteStream.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/ShaderVariables.hpp>
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namespace Nz
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namespace Nz::ShaderAst
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{
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class NAZARA_SHADER_API ShaderAstSerializerBase
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class NAZARA_SHADER_API AstSerializerBase
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{
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public:
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ShaderAstSerializerBase() = default;
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ShaderAstSerializerBase(const ShaderAstSerializerBase&) = delete;
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ShaderAstSerializerBase(ShaderAstSerializerBase&&) = delete;
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~ShaderAstSerializerBase() = default;
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AstSerializerBase() = default;
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AstSerializerBase(const AstSerializerBase&) = delete;
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AstSerializerBase(AstSerializerBase&&) = delete;
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~AstSerializerBase() = default;
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void Serialize(ShaderNodes::AccessMember& node);
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void Serialize(ShaderNodes::AssignOp& node);
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void Serialize(ShaderNodes::BinaryOp& node);
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void Serialize(ShaderNodes::BuiltinVariable& var);
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void Serialize(ShaderNodes::Branch& node);
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void Serialize(ShaderNodes::Cast& node);
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void Serialize(ShaderNodes::ConditionalExpression& node);
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void Serialize(ShaderNodes::ConditionalStatement& node);
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void Serialize(ShaderNodes::Constant& node);
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void Serialize(ShaderNodes::DeclareVariable& node);
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void Serialize(ShaderNodes::Discard& node);
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void Serialize(ShaderNodes::ExpressionStatement& node);
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void Serialize(ShaderNodes::Identifier& node);
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void Serialize(ShaderNodes::IntrinsicCall& node);
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void Serialize(ShaderNodes::NamedVariable& var);
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void Serialize(ShaderNodes::NoOp& node);
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void Serialize(ShaderNodes::ReturnStatement& node);
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void Serialize(ShaderNodes::Sample2D& node);
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void Serialize(ShaderNodes::StatementBlock& node);
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void Serialize(ShaderNodes::SwizzleOp& node);
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void Serialize(AccessMemberExpression& node);
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void Serialize(AssignExpression& node);
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void Serialize(BinaryExpression& node);
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void Serialize(CastExpression& node);
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void Serialize(ConditionalExpression& node);
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void Serialize(ConstantExpression& node);
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void Serialize(IdentifierExpression& node);
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void Serialize(IntrinsicExpression& node);
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void Serialize(SwizzleExpression& node);
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void Serialize(BranchStatement& node);
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void Serialize(ConditionalStatement& node);
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void Serialize(DeclareFunctionStatement& node);
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void Serialize(DeclareStructStatement& node);
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void Serialize(DeclareVariableStatement& node);
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void Serialize(DiscardStatement& node);
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void Serialize(ExpressionStatement& node);
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void Serialize(MultiStatement& node);
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void Serialize(NoOpStatement& node);
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void Serialize(ReturnStatement& node);
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protected:
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template<typename T> void Container(T& container);
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@@ -54,8 +52,8 @@ namespace Nz
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virtual bool IsWriting() const = 0;
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virtual void Node(ShaderNodes::NodePtr& node) = 0;
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template<typename T> void Node(std::shared_ptr<T>& node);
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virtual void Node(ExpressionPtr& node) = 0;
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virtual void Node(StatementPtr& node) = 0;
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virtual void Type(ShaderExpressionType& type) = 0;
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@@ -74,23 +72,20 @@ namespace Nz
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virtual void Value(UInt32& val) = 0;
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virtual void Value(UInt64& val) = 0;
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inline void SizeT(std::size_t& val);
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virtual void Variable(ShaderNodes::VariablePtr& var) = 0;
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template<typename T> void Variable(std::shared_ptr<T>& var);
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};
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class NAZARA_SHADER_API ShaderAstSerializer final : public ShaderAstSerializerBase
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class NAZARA_SHADER_API ShaderAstSerializer final : public AstSerializerBase
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{
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public:
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inline ShaderAstSerializer(ByteStream& stream);
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~ShaderAstSerializer() = default;
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void Serialize(const ShaderAst& shader);
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void Serialize(StatementPtr& shader);
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private:
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bool IsWriting() const override;
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void Node(const ShaderNodes::NodePtr& node);
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void Node(ShaderNodes::NodePtr& node) override;
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void Node(ExpressionPtr& node) override;
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void Node(StatementPtr& node) override;
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void Type(ShaderExpressionType& type) override;
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void Value(bool& val) override;
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void Value(float& val) override;
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@@ -106,22 +101,22 @@ namespace Nz
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void Value(UInt16& val) override;
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void Value(UInt32& val) override;
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void Value(UInt64& val) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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ByteStream& m_stream;
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};
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class NAZARA_SHADER_API ShaderAstUnserializer final : public ShaderAstSerializerBase
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class NAZARA_SHADER_API ShaderAstUnserializer final : public AstSerializerBase
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{
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public:
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ShaderAstUnserializer(ByteStream& stream);
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~ShaderAstUnserializer() = default;
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ShaderAst Unserialize();
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StatementPtr Unserialize();
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private:
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bool IsWriting() const override;
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void Node(ShaderNodes::NodePtr& node) override;
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void Node(ExpressionPtr& node) override;
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void Node(StatementPtr& node) override;
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void Type(ShaderExpressionType& type) override;
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void Value(bool& val) override;
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void Value(float& val) override;
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@@ -137,14 +132,13 @@ namespace Nz
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void Value(UInt16& val) override;
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void Value(UInt32& val) override;
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void Value(UInt64& val) override;
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void Variable(ShaderNodes::VariablePtr& var) override;
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ByteStream& m_stream;
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};
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NAZARA_SHADER_API ByteArray SerializeShader(const ShaderAst& shader);
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inline ShaderAst UnserializeShader(const void* data, std::size_t size);
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NAZARA_SHADER_API ShaderAst UnserializeShader(ByteStream& stream);
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NAZARA_SHADER_API ByteArray SerializeShader(StatementPtr& shader);
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inline StatementPtr UnserializeShader(const void* data, std::size_t size);
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NAZARA_SHADER_API StatementPtr UnserializeShader(ByteStream& stream);
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}
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#include <Nazara/Shader/ShaderAstSerializer.inl>
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