Rework shader AST (WIP)

This commit is contained in:
Jérôme Leclercq
2021-03-10 11:18:13 +01:00
parent b320b5b44e
commit fed7370e77
73 changed files with 2721 additions and 4312 deletions

View File

@@ -5,10 +5,10 @@
#include <Nazara/Shader/ShaderAstSerializer.hpp>
#include <Nazara/Shader/Debug.hpp>
namespace Nz
namespace Nz::ShaderAst
{
template<typename T>
void ShaderAstSerializerBase::Container(T& container)
void AstSerializerBase::Container(T& container)
{
bool isWriting = IsWriting();
@@ -23,7 +23,7 @@ namespace Nz
template<typename T>
void ShaderAstSerializerBase::Enum(T& enumVal)
void AstSerializerBase::Enum(T& enumVal)
{
bool isWriting = IsWriting();
@@ -37,7 +37,7 @@ namespace Nz
}
template<typename T>
void ShaderAstSerializerBase::OptEnum(std::optional<T>& optVal)
void AstSerializerBase::OptEnum(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
@@ -55,7 +55,7 @@ namespace Nz
}
template<typename T>
void ShaderAstSerializerBase::OptVal(std::optional<T>& optVal)
void AstSerializerBase::OptVal(std::optional<T>& optVal)
{
bool isWriting = IsWriting();
@@ -77,21 +77,7 @@ namespace Nz
}
}
template<typename T>
void ShaderAstSerializerBase::Node(std::shared_ptr<T>& node)
{
bool isWriting = IsWriting();
ShaderNodes::NodePtr value;
if (isWriting)
value = node;
Node(value);
if (!isWriting)
node = std::static_pointer_cast<T>(value);
}
inline void ShaderAstSerializerBase::SizeT(std::size_t& val)
inline void AstSerializerBase::SizeT(std::size_t& val)
{
bool isWriting = IsWriting();
@@ -105,20 +91,6 @@ namespace Nz
val = static_cast<std::size_t>(fixedVal);
}
template<typename T>
void ShaderAstSerializerBase::Variable(std::shared_ptr<T>& var)
{
bool isWriting = IsWriting();
ShaderNodes::VariablePtr value;
if (isWriting)
value = var;
Variable(value);
if (!isWriting)
var = std::static_pointer_cast<T>(value);
}
inline ShaderAstSerializer::ShaderAstSerializer(ByteStream& stream) :
m_stream(stream)
{
@@ -129,7 +101,7 @@ namespace Nz
{
}
inline ShaderAst UnserializeShader(const void* data, std::size_t size)
inline StatementPtr UnserializeShader(const void* data, std::size_t size)
{
ByteStream byteStream(data, size);
return UnserializeShader(byteStream);