Rework shader AST (WIP)
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@@ -10,14 +10,12 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderEnums.hpp>
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#include <Nazara/Shader/ShaderAstVisitorExcept.hpp>
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#include <Nazara/Shader/ShaderAstExpressionVisitor.hpp>
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#include <vector>
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namespace Nz
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namespace Nz::ShaderAst
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{
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class ShaderAst;
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class NAZARA_SHADER_API ShaderAstValueCategory final : public ShaderAstVisitorExcept
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class NAZARA_SHADER_API ShaderAstValueCategory final : public AstExpressionVisitor
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{
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public:
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ShaderAstValueCategory() = default;
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@@ -25,28 +23,28 @@ namespace Nz
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ShaderAstValueCategory(ShaderAstValueCategory&&) = delete;
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~ShaderAstValueCategory() = default;
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ShaderNodes::ExpressionCategory GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression);
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ExpressionCategory GetExpressionCategory(Expression& expression);
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ShaderAstValueCategory& operator=(const ShaderAstValueCategory&) = delete;
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ShaderAstValueCategory& operator=(ShaderAstValueCategory&&) = delete;
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private:
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using ShaderAstVisitorExcept::Visit;
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void Visit(ShaderNodes::AccessMember& node) override;
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void Visit(ShaderNodes::AssignOp& node) override;
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void Visit(ShaderNodes::BinaryOp& node) override;
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void Visit(ShaderNodes::Cast& node) override;
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void Visit(ShaderNodes::ConditionalExpression& node) override;
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void Visit(ShaderNodes::Constant& node) override;
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void Visit(ShaderNodes::Identifier& node) override;
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void Visit(ShaderNodes::IntrinsicCall& node) override;
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void Visit(ShaderNodes::Sample2D& node) override;
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void Visit(ShaderNodes::SwizzleOp& node) override;
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using AstExpressionVisitor::Visit;
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ShaderNodes::ExpressionCategory m_expressionCategory;
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void Visit(AccessMemberExpression& node) override;
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void Visit(AssignExpression& node) override;
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void Visit(BinaryExpression& node) override;
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void Visit(CastExpression& node) override;
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void Visit(ConditionalExpression& node) override;
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void Visit(ConstantExpression& node) override;
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void Visit(IdentifierExpression& node) override;
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void Visit(IntrinsicExpression& node) override;
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void Visit(SwizzleExpression& node) override;
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ExpressionCategory m_expressionCategory;
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};
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inline ShaderNodes::ExpressionCategory GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression);
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inline ExpressionCategory GetExpressionCategory(Expression& expression);
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}
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#include <Nazara/Shader/ShaderAstUtils.inl>
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