Rework shader AST (WIP)
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@@ -10,7 +10,7 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderLangLexer.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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namespace Nz::ShaderLang
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{
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@@ -44,7 +44,7 @@ namespace Nz::ShaderLang
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inline Parser();
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~Parser() = default;
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ShaderAst Parse(const std::vector<Token>& tokens);
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ShaderAst::StatementPtr Parse(const std::vector<Token>& tokens);
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private:
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// Flow control
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@@ -54,29 +54,30 @@ namespace Nz::ShaderLang
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const Token& PeekNext();
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// Statements
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ShaderNodes::StatementPtr ParseFunctionBody();
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void ParseFunctionDeclaration();
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ShaderAst::FunctionParameter ParseFunctionParameter();
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ShaderNodes::StatementPtr ParseReturnStatement();
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ShaderNodes::StatementPtr ParseStatement();
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ShaderNodes::StatementPtr ParseStatementList();
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std::vector<ShaderAst::StatementPtr> ParseFunctionBody();
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ShaderAst::StatementPtr ParseFunctionDeclaration();
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ShaderAst::DeclareFunctionStatement::Parameter ParseFunctionParameter();
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ShaderAst::StatementPtr ParseReturnStatement();
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ShaderAst::StatementPtr ParseStatement();
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std::vector<ShaderAst::StatementPtr> ParseStatementList();
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ShaderAst::StatementPtr ParseVariableDeclaration();
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// Expressions
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ShaderNodes::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderNodes::ExpressionPtr lhs);
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ShaderNodes::ExpressionPtr ParseExpression();
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ShaderNodes::ExpressionPtr ParseIdentifier();
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ShaderNodes::ExpressionPtr ParseIntegerExpression();
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ShaderNodes::ExpressionPtr ParseParenthesisExpression();
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ShaderNodes::ExpressionPtr ParsePrimaryExpression();
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ShaderAst::ExpressionPtr ParseBinOpRhs(int exprPrecedence, ShaderAst::ExpressionPtr lhs);
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ShaderAst::ExpressionPtr ParseExpression();
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ShaderAst::ExpressionPtr ParseIdentifier();
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ShaderAst::ExpressionPtr ParseIntegerExpression();
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ShaderAst::ExpressionPtr ParseParenthesisExpression();
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ShaderAst::ExpressionPtr ParsePrimaryExpression();
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std::string ParseIdentifierAsName();
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ShaderExpressionType ParseIdentifierAsType();
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ShaderAst::ShaderExpressionType ParseIdentifierAsType();
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static int GetTokenPrecedence(TokenType token);
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struct Context
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{
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ShaderAst result;
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std::unique_ptr<ShaderAst::MultiStatement> root;
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std::size_t tokenCount;
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std::size_t tokenIndex = 0;
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const Token* tokens;
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