Rework shader AST (WIP)

This commit is contained in:
Jérôme Leclercq
2021-03-10 11:18:13 +01:00
parent b320b5b44e
commit fed7370e77
73 changed files with 2721 additions and 4312 deletions

View File

@@ -9,10 +9,8 @@
#include <Nazara/Prerequisites.hpp>
#include <Nazara/Shader/Config.hpp>
#include <Nazara/Shader/ShaderAst.hpp>
#include <Nazara/Shader/ShaderAstVisitor.hpp>
#include <Nazara/Shader/ShaderAstCache.hpp>
#include <Nazara/Shader/ShaderConstantValue.hpp>
#include <Nazara/Shader/ShaderVarVisitor.hpp>
#include <Nazara/Shader/ShaderWriter.hpp>
#include <Nazara/Shader/SpirvConstantCache.hpp>
#include <string>
@@ -39,7 +37,7 @@ namespace Nz
SpirvWriter(SpirvWriter&&) = delete;
~SpirvWriter() = default;
std::vector<UInt32> Generate(const ShaderAst& shader, const States& conditions = {});
std::vector<UInt32> Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
void SetEnv(Environment environment);
@@ -51,22 +49,23 @@ namespace Nz
private:
struct ExtVar;
struct FunctionParameter;
struct OnlyCache {};
UInt32 AllocateResultId();
void AppendHeader();
SpirvConstantCache::Function BuildFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
SpirvConstantCache::Function BuildFunctionType(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
UInt32 GetConstantId(const ShaderConstantValue& value) const;
UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
UInt32 GetFunctionTypeId(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
const ExtVar& GetBuiltinVariable(ShaderAst::BuiltinEntry builtin) const;
const ExtVar& GetInputVariable(const std::string& name) const;
const ExtVar& GetOutputVariable(const std::string& name) const;
const ExtVar& GetUniformVariable(const std::string& name) const;
UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
UInt32 GetTypeId(const ShaderExpressionType& type) const;
UInt32 GetPointerTypeId(const ShaderAst::ShaderExpressionType& type, SpirvStorageClass storageClass) const;
UInt32 GetTypeId(const ShaderAst::ShaderExpressionType& type) const;
inline bool IsConditionEnabled(const std::string& condition) const;
@@ -82,9 +81,9 @@ namespace Nz
std::optional<UInt32> ReadVariable(const ExtVar& var, OnlyCache);
UInt32 RegisterConstant(const ShaderConstantValue& value);
UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass);
UInt32 RegisterType(ShaderExpressionType type);
UInt32 RegisterFunctionType(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
UInt32 RegisterPointerType(ShaderAst::ShaderExpressionType type, SpirvStorageClass storageClass);
UInt32 RegisterType(ShaderAst::ShaderExpressionType type);
void WriteLocalVariable(std::string name, UInt32 resultId);
@@ -92,7 +91,7 @@ namespace Nz
struct Context
{
const ShaderAst* shader = nullptr;
ShaderAst::AstCache cache;
const States* states = nullptr;
std::vector<SpirvBlock> functionBlocks;
};
@@ -105,6 +104,12 @@ namespace Nz
std::optional<UInt32> valueId;
};
struct FunctionParameter
{
std::string name;
ShaderAst::ShaderExpressionType type;
};
struct State;
Context m_context;