Rework shader AST (WIP)
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@@ -9,10 +9,8 @@
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Shader/Config.hpp>
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#include <Nazara/Shader/ShaderAst.hpp>
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#include <Nazara/Shader/ShaderAstVisitor.hpp>
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#include <Nazara/Shader/ShaderAstCache.hpp>
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#include <Nazara/Shader/ShaderConstantValue.hpp>
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#include <Nazara/Shader/ShaderVarVisitor.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/Shader/SpirvConstantCache.hpp>
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#include <string>
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@@ -39,7 +37,7 @@ namespace Nz
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SpirvWriter(SpirvWriter&&) = delete;
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~SpirvWriter() = default;
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std::vector<UInt32> Generate(const ShaderAst& shader, const States& conditions = {});
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std::vector<UInt32> Generate(ShaderAst::StatementPtr& shader, const States& conditions = {});
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void SetEnv(Environment environment);
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@@ -51,22 +49,23 @@ namespace Nz
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private:
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struct ExtVar;
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struct FunctionParameter;
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struct OnlyCache {};
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UInt32 AllocateResultId();
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void AppendHeader();
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SpirvConstantCache::Function BuildFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
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SpirvConstantCache::Function BuildFunctionType(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
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UInt32 GetConstantId(const ShaderConstantValue& value) const;
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UInt32 GetFunctionTypeId(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
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const ExtVar& GetBuiltinVariable(ShaderNodes::BuiltinEntry builtin) const;
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UInt32 GetFunctionTypeId(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
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const ExtVar& GetBuiltinVariable(ShaderAst::BuiltinEntry builtin) const;
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const ExtVar& GetInputVariable(const std::string& name) const;
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const ExtVar& GetOutputVariable(const std::string& name) const;
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const ExtVar& GetUniformVariable(const std::string& name) const;
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UInt32 GetPointerTypeId(const ShaderExpressionType& type, SpirvStorageClass storageClass) const;
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UInt32 GetTypeId(const ShaderExpressionType& type) const;
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UInt32 GetPointerTypeId(const ShaderAst::ShaderExpressionType& type, SpirvStorageClass storageClass) const;
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UInt32 GetTypeId(const ShaderAst::ShaderExpressionType& type) const;
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inline bool IsConditionEnabled(const std::string& condition) const;
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@@ -82,9 +81,9 @@ namespace Nz
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std::optional<UInt32> ReadVariable(const ExtVar& var, OnlyCache);
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UInt32 RegisterConstant(const ShaderConstantValue& value);
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UInt32 RegisterFunctionType(ShaderExpressionType retType, const std::vector<ShaderAst::FunctionParameter>& parameters);
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UInt32 RegisterPointerType(ShaderExpressionType type, SpirvStorageClass storageClass);
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UInt32 RegisterType(ShaderExpressionType type);
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UInt32 RegisterFunctionType(ShaderAst::ShaderExpressionType retType, const std::vector<FunctionParameter>& parameters);
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UInt32 RegisterPointerType(ShaderAst::ShaderExpressionType type, SpirvStorageClass storageClass);
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UInt32 RegisterType(ShaderAst::ShaderExpressionType type);
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void WriteLocalVariable(std::string name, UInt32 resultId);
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@@ -92,7 +91,7 @@ namespace Nz
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struct Context
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{
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const ShaderAst* shader = nullptr;
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ShaderAst::AstCache cache;
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const States* states = nullptr;
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std::vector<SpirvBlock> functionBlocks;
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};
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@@ -105,6 +104,12 @@ namespace Nz
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std::optional<UInt32> valueId;
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};
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struct FunctionParameter
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{
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std::string name;
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ShaderAst::ShaderExpressionType type;
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};
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struct State;
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Context m_context;
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