Rework shader AST (WIP)
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@@ -167,8 +167,8 @@ namespace Nz
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auto& fragmentShader = settings.shaders[UnderlyingCast(ShaderStageType::Fragment)];
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auto& vertexShader = settings.shaders[UnderlyingCast(ShaderStageType::Vertex)];
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fragmentShader = std::make_shared<UberShader>(UnserializeShader(r_fragmentShader, sizeof(r_fragmentShader)));
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vertexShader = std::make_shared<UberShader>(UnserializeShader(r_vertexShader, sizeof(r_vertexShader)));
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fragmentShader = std::make_shared<UberShader>(ShaderAst::UnserializeShader(r_fragmentShader, sizeof(r_fragmentShader)));
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vertexShader = std::make_shared<UberShader>(ShaderAst::UnserializeShader(r_vertexShader, sizeof(r_vertexShader)));
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// Conditions
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