Rework shader AST (WIP)
This commit is contained in:
@@ -5,69 +5,65 @@
|
||||
#include <Nazara/Shader/ShaderAstUtils.hpp>
|
||||
#include <Nazara/Shader/Debug.hpp>
|
||||
|
||||
namespace Nz
|
||||
namespace Nz::ShaderAst
|
||||
{
|
||||
ShaderNodes::ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(const ShaderNodes::ExpressionPtr& expression)
|
||||
ExpressionCategory ShaderAstValueCategory::GetExpressionCategory(Expression& expression)
|
||||
{
|
||||
Visit(expression);
|
||||
expression.Visit(*this);
|
||||
return m_expressionCategory;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::AccessMember& node)
|
||||
void ShaderAstValueCategory::Visit(AccessMemberExpression& node)
|
||||
{
|
||||
Visit(node.structExpr);
|
||||
node.structExpr->Visit(*this);
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::AssignOp& node)
|
||||
void ShaderAstValueCategory::Visit(AssignExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::BinaryOp& node)
|
||||
void ShaderAstValueCategory::Visit(BinaryExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::Cast& node)
|
||||
void ShaderAstValueCategory::Visit(CastExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::ConditionalExpression& node)
|
||||
void ShaderAstValueCategory::Visit(ConditionalExpression& node)
|
||||
{
|
||||
Visit(node.truePath);
|
||||
ShaderNodes::ExpressionCategory trueExprCategory = m_expressionCategory;
|
||||
Visit(node.falsePath);
|
||||
ShaderNodes::ExpressionCategory falseExprCategory = m_expressionCategory;
|
||||
node.truePath->Visit(*this);
|
||||
ExpressionCategory trueExprCategory = m_expressionCategory;
|
||||
|
||||
if (trueExprCategory == ShaderNodes::ExpressionCategory::RValue || falseExprCategory == ShaderNodes::ExpressionCategory::RValue)
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
node.falsePath->Visit(*this);
|
||||
ExpressionCategory falseExprCategory = m_expressionCategory;
|
||||
|
||||
if (trueExprCategory == ExpressionCategory::RValue || falseExprCategory == ExpressionCategory::RValue)
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
else
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
|
||||
m_expressionCategory = ExpressionCategory::LValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::Constant& node)
|
||||
void ShaderAstValueCategory::Visit(ConstantExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::Identifier& node)
|
||||
void ShaderAstValueCategory::Visit(IdentifierExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::LValue;
|
||||
m_expressionCategory = ExpressionCategory::LValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::IntrinsicCall& node)
|
||||
void ShaderAstValueCategory::Visit(IntrinsicExpression& /*node*/)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
m_expressionCategory = ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::Sample2D& node)
|
||||
void ShaderAstValueCategory::Visit(SwizzleExpression& node)
|
||||
{
|
||||
m_expressionCategory = ShaderNodes::ExpressionCategory::RValue;
|
||||
}
|
||||
|
||||
void ShaderAstValueCategory::Visit(ShaderNodes::SwizzleOp& node)
|
||||
{
|
||||
Visit(node.expression);
|
||||
node.expression->Visit(*this);
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user