VulkanRenderer: Fix handling of shader modules
This commit is contained in:
@@ -29,8 +29,8 @@ namespace Nz
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std::shared_ptr<RenderPass> InstantiateRenderPass(std::vector<RenderPass::Attachment> attachments, std::vector<RenderPass::SubpassDescription> subpassDescriptions, std::vector<RenderPass::SubpassDependency> subpassDependencies) override;
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std::shared_ptr<RenderPipeline> InstantiateRenderPipeline(RenderPipelineInfo pipelineInfo) override;
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std::shared_ptr<RenderPipelineLayout> InstantiateRenderPipelineLayout(RenderPipelineLayoutInfo pipelineLayoutInfo) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(const ShaderAst& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states) override;
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std::shared_ptr<ShaderModule> InstantiateShaderModule(ShaderStageTypeFlags stages, ShaderLanguage lang, const void* source, std::size_t sourceSize) override;
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std::shared_ptr<Texture> InstantiateTexture(const TextureInfo& params) override;
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std::shared_ptr<TextureSampler> InstantiateTextureSampler(const TextureSamplerInfo& params) override;
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53
include/Nazara/VulkanRenderer/VulkanShaderModule.hpp
Normal file
53
include/Nazara/VulkanRenderer/VulkanShaderModule.hpp
Normal file
@@ -0,0 +1,53 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/ShaderNodes.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderModule : public ShaderModule
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{
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public:
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struct Stage;
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VulkanShaderModule() = default;
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VulkanShaderModule(const VulkanShaderModule&) = delete;
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VulkanShaderModule(VulkanShaderModule&&) = delete;
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~VulkanShaderModule() = default;
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderAst::StatementPtr& shaderAst, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, ShaderStageTypeFlags shaderStages, ShaderLanguage lang, const void* source, std::size_t sourceSize);
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inline const Vk::ShaderModule& GetHandle() const;
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inline const std::vector<Stage>& GetStages() const;
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VulkanShaderModule& operator=(const VulkanShaderModule&) = delete;
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VulkanShaderModule& operator=(VulkanShaderModule&&) = delete;
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struct Stage
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{
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ShaderStageType stage;
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std::string name;
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};
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private:
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Vk::ShaderModule m_shaderModule;
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std::vector<Stage> m_stages;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanShaderModule.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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@@ -2,19 +2,19 @@
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/VulkanRenderer/VulkanShaderStage.hpp>
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#include <Nazara/VulkanRenderer/VulkanShaderModule.hpp>
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#include <Nazara/VulkanRenderer/Debug.hpp>
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namespace Nz
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{
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inline const Vk::ShaderModule& VulkanShaderStage::GetHandle() const
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inline const Vk::ShaderModule& VulkanShaderModule::GetHandle() const
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{
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return m_shaderModule;
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}
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inline ShaderStageType VulkanShaderStage::GetStageType() const
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inline auto VulkanShaderModule::GetStages() const -> const std::vector<Stage>&
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{
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return m_stage;
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return m_stages;
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}
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}
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@@ -1,44 +0,0 @@
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// Copyright (C) 2020 Jérôme Leclercq
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// This file is part of the "Nazara Engine - Vulkan Renderer"
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#define NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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#include <Nazara/Prerequisites.hpp>
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#include <Nazara/Renderer/Enums.hpp>
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#include <Nazara/Renderer/ShaderModule.hpp>
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#include <Nazara/Shader/ShaderWriter.hpp>
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#include <Nazara/VulkanRenderer/Wrapper/ShaderModule.hpp>
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#include <vector>
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namespace Nz
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{
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class NAZARA_VULKANRENDERER_API VulkanShaderStage : public ShaderModule
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{
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public:
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VulkanShaderStage() = default;
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VulkanShaderStage(const VulkanShaderStage&) = delete;
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VulkanShaderStage(VulkanShaderStage&&) = delete;
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~VulkanShaderStage() = default;
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bool Create(Vk::Device& device, const ShaderAst& shader, const ShaderWriter::States& states);
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bool Create(Vk::Device& device, ShaderStageType type, ShaderLanguage lang, const void* source, std::size_t sourceSize);
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inline const Vk::ShaderModule& GetHandle() const;
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inline ShaderStageType GetStageType() const;
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VulkanShaderStage& operator=(const VulkanShaderStage&) = delete;
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VulkanShaderStage& operator=(VulkanShaderStage&&) = delete;
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private:
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Vk::ShaderModule m_shaderModule;
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ShaderStageType m_stage;
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};
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}
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#include <Nazara/VulkanRenderer/VulkanShaderStage.inl>
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#endif // NAZARA_VULKANRENDERER_VULKANSHADERSTAGE_HPP
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