Jérôme Leclercq
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a2a0e6bd54
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Graphics: Add DepthMaterial
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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a895e553d4
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Graphics: rework ubershaders to prevent duplicate shaders modules
Also rename all remaining conditions to options
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2021-07-08 14:52:39 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Jérôme Leclercq
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830ec6ac94
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Add a few helper functions
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2021-05-14 02:09:25 +02:00 |
Jérôme Leclercq
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e4aabf309e
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Renderer: Replace ShaderStage by ShaderModule (a module can handle multiple stages)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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f327932738
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Commit current work
Reworked conditions, added uber-shaders, comparison nodes, fixed Discard
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2021-01-02 21:15:59 +01:00 |
Jérôme Leclercq
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8027ae9abe
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Graphics: Fix PredefinedShaderBinding enum
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2020-10-31 16:27:35 +01:00 |
Jérôme Leclercq
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89609570f4
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Graphics: WIP (almost working)
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2020-10-30 23:08:48 +01:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |