Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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b8b0552a4e
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Graphics: Fix blending (temporary fix until frame graph handles it)
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2021-11-24 21:56:33 +01:00 |
Jérôme Leclercq
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a3d9aaf1fb
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Merge branch 'master' into automatic-file-fix
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2021-10-28 09:57:59 +02:00 |
Jérôme Leclercq
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58485cfa79
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Rework shader bindings (WIP)
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2021-10-26 20:26:13 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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abdcd63058
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Graphics: Add support for draw call data (texture overlay)
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2021-09-05 18:26:12 +02:00 |
Jérôme Leclercq
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9a311da2c8
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Graphics: Add MaterialPassRegistry
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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7fb5109dfa
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Graphics/FrameGraph: Make use of RenderPassCache
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2021-08-19 18:47:11 +02:00 |
Jérôme Leclercq
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4ac5fe7cba
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Graphics: Add RenderSystem and frame pipeline
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2021-07-06 11:04:22 +02:00 |
Jérôme Leclercq
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3cd9172f7a
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Graphics: Make use of shader binding sets
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2021-06-16 16:50:00 +02:00 |
Lynix
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13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
Jérôme Leclercq
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b9151d8a7a
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Graphics: Improve TextureSampler handling
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2021-01-27 18:50:49 +01:00 |
Jérôme Leclercq
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a0d5750ec8
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Graphics: Add GetViewerDataUBO
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2021-01-22 23:27:11 +01:00 |
Jérôme Leclercq
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3b2e375382
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WIP
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2020-09-26 20:04:05 +02:00 |