Jérôme Leclercq
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29786765c6
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Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
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2022-01-23 00:05:08 +01:00 |
Jérôme Leclercq
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754a0016c7
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Fix Vulkan performance warnings
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2022-01-21 23:31:01 +01:00 |
Jérôme Leclercq
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b3ff5767f7
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Graphics/Sprite: Fix AABB
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2022-01-21 21:44:21 +01:00 |
Lynix
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213c7d8a1e
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Utility/OBJSaver: Handle case where normal and/or texcoords are not present
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2022-01-21 14:57:07 +01:00 |
Lynix
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b917738ed4
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Core/ResourceSaver: Remove leading point (".obj" => "obj")
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2022-01-20 16:51:07 +01:00 |
Lynix
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1406c714ac
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Renderer/Texture: Handle image loading error
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2022-01-20 16:46:50 +01:00 |
Lynix
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f0b6f2122d
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Shader: backport struct fix from phong-lighting
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2022-01-19 20:44:32 +01:00 |
Lynix
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9f05a22db7
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Build: Disable unit tests build (and requirements) by default
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2022-01-18 06:25:33 +01:00 |
Jérôme Leclercq
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22c99bfd1d
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XMake: Add options to disable tools/plugins and unit tests building
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2022-01-18 06:15:51 +01:00 |
Jérôme Leclercq
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025deb9ae1
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XMake/Packages: Fix qt5base using python instead of python3
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2022-01-18 06:02:05 +01:00 |
Jérôme Leclercq
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0af9a96294
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Core/Color: Add Gray constant
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2022-01-18 06:01:44 +01:00 |
Lynix
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f30a1faeca
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Fix client unit tests
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2022-01-11 17:32:16 +01:00 |
Jérôme Leclercq
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504249e70f
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Update xmake.lua
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2022-01-06 20:38:57 +01:00 |
Jérôme Leclercq
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756fd773a9
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Shader: Add support for numerical fors
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2022-01-06 20:38:55 +01:00 |
Jérôme Leclercq
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972d5ffd3f
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Regenerate global headers, unicode and spirv data
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2022-01-04 16:36:28 +01:00 |
Jérôme Leclercq
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2bdcc045cd
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Shader: Replace const for with [unroll] attribute
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2022-01-03 20:21:09 +01:00 |
Jérôme Leclercq
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b6e4a9470e
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Shader/Ast: Treat repeated swizzle as rvalue (cannot be assigned)
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2022-01-02 22:02:46 +01:00 |
Jérôme Leclercq
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4fe44339c5
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Shader: Add support for for-each statements and improve arrays
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2022-01-02 22:02:11 +01:00 |
Jérôme Leclercq
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aac6e38da2
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Core/Algorithm: Improve SafeCast to handle references
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2022-01-02 21:59:58 +01:00 |
Jérôme Leclercq
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55784a7dfc
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VulkanRenderer: Fix scissor handling
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2022-01-01 23:02:09 +01:00 |
Jérôme Leclercq
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1f15328fdd
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Shader: Add initial support for arrays
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2022-01-01 23:01:31 +01:00 |
SirLynix
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89c7bbf197
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Update copyright date
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2022-01-01 15:30:09 +01:00 |
Jérôme Leclercq
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d1841356bf
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Core/Algorithm: Improve AccessByOffset check and add error message
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2021-12-29 14:35:26 +01:00 |
Jérôme Leclercq
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7ec017829b
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XMake: Remove custom assimp package since fix got merged on xmake-repo
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2021-12-29 00:15:55 +01:00 |
Jérôme Leclercq
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0616b7c913
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CI: Install Qt5 package for MinGW until pyppmd installation is fixed again
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2021-12-28 23:38:04 +01:00 |
Jérôme Leclercq
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d878036bfc
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Shader/AstOptimizer: Reduce template complexition
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2021-12-28 23:37:35 +01:00 |
Jérôme Leclercq
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60a7cec099
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Fix compilation
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2021-12-28 22:15:13 +01:00 |
Jérôme Leclercq
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c3f7f215d5
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Update xmake.lua
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2021-12-28 20:09:30 +01:00 |
Jérôme Leclercq
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3a4e006106
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UnitTests/Shader: Update scalar swizzle test
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2021-12-28 20:09:26 +01:00 |
Jérôme Leclercq
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101a3d70da
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Shader/AstOptimizer: Add swizzle optimization
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2021-12-28 20:09:04 +01:00 |
Jérôme Leclercq
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22651255df
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UnitTests/Shader: Add cond/const if tests
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2021-12-28 13:36:11 +01:00 |
Jérôme Leclercq
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343eac6616
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Shader/Parser: Allow external and struct declarations to be conditional
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2021-12-28 13:35:53 +01:00 |
Jérôme Leclercq
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a8bb5291f2
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Update Optimizations.cpp
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2021-12-28 11:54:49 +01:00 |
Jérôme Leclercq
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2f64e493de
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UnitTests/Shader: Add sanitization and optimizations unit tests
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2021-12-28 11:49:53 +01:00 |
Jérôme Leclercq
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4e5def1095
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Shader/AstOptimizer: Fix Vector4 cast propagation optimization
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2021-12-28 11:49:41 +01:00 |
Jérôme Leclercq
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47e2ec35e3
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UnitTests/Shader: Improve GLSL handling (detect shader point type instead of assuming fragment)
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2021-12-28 11:49:20 +01:00 |
Jérôme Leclercq
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a0f66d9e88
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Shader/SPIRV: Fix multiple branch handling (by splitting)
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2021-12-28 11:48:19 +01:00 |
Jérôme Leclercq
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e21b45946f
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Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
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2021-12-26 22:00:44 +01:00 |
Jérôme Leclercq
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feb1774eb2
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Update Algorithm.inl
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2021-12-25 20:25:43 +01:00 |
Jérôme Leclercq
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b43ed890d0
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Fix scissor bugs (fixes Deferred Shading flare on Vulkan and widget scissor on OpenGL)
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2021-12-25 20:25:39 +01:00 |
Jérôme Leclercq
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b98fd65a01
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Fix a lot of small bugs/warnings
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2021-12-25 20:07:53 +01:00 |
Jérôme Leclercq
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1080823c4d
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Shader/SpirvPrinter: Handle LiteralInteger as value
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2021-12-25 19:13:48 +01:00 |
Jérôme Leclercq
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b9642b0662
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UnitTests: Add a lot of shader generation tests
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2021-12-25 19:13:32 +01:00 |
Jérôme Leclercq
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f98ea6b0ca
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Shader: Add full support for scalar swizzle
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2021-12-25 19:13:08 +01:00 |
Jérôme Leclercq
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ec3da7e3f5
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XMake: Fix NAZARA_DEBUG not being defined in unit tests and examples
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2021-12-25 19:10:26 +01:00 |
Jérôme Leclercq
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8ad01f9e6e
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Core/Algorithm: Rewrite SafeCast
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2021-12-25 18:37:07 +01:00 |
Jérôme Leclercq
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157e74b016
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Shader/GlslWriter: Reorder function implementations
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2021-12-25 14:02:22 +01:00 |
Jérôme Leclercq
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f798901c23
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UnitTests: Use glslang to validate GLSL shaders
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2021-12-24 14:54:35 +01:00 |
Jérôme Leclercq
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3e708cf5ed
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XMake: Use remove_files/remove_headerfiles
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2021-12-24 11:06:44 +01:00 |
Jérôme Leclercq
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1aa56b4db8
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Tests: disable unity buildd
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2021-12-23 18:26:00 +01:00 |