Lynix
|
3913ead4bf
|
Fix compilation with GCC/Clang
Thanks to @Gawaboumga
Former-commit-id: 7f8ecb5aa4d03297c0f2a70cb0f31984a7d31a62 [formerly fcaf6069180a973507da5b4d92d9bb0885707327] [formerly 92afa50ce2827d97a771bf2c74250141a94f1bcb [formerly 1c1a8435853fffabd8ef6d31a24a312d96930bd8]]
Former-commit-id: 341e8fc6faf6318f6ea1a0656f79b1b47cfd15f4 [formerly c2f0ba53e3d2f700f5109b25fa71838ebe6527bd]
Former-commit-id: 3526c10e8e8ba9cc0f38373ed8c5df6634248831
|
2016-08-10 22:17:55 +02:00 |
Lynix
|
256c67099c
|
SDK/RenderSystem: Fix an oopsie
Former-commit-id: f5a5b9410128a9156336268a4f00fb6afba9e4a6 [formerly 30af713ddc19d64e705160025b188706a24fb88f] [formerly d3870ff10df9cbd862d47e47c940dcda8346c295 [formerly dd082645670ee873087f6730a8c7e5858d6f5ded]]
Former-commit-id: 87358be88eaa6c53337c0c12abe8df11aeb2d6aa [formerly 156a76761c21de5a32578c4a7e6250081cab447a]
Former-commit-id: eb382e3c9c1af7f8871d1d7ce777b15f0d87138b
|
2016-08-10 19:10:40 +02:00 |
Lynix
|
cb4fbe0894
|
Sdk/RenderSystem: Make ChangeRenderTechnique return a reference to the render technique
Former-commit-id: bffd29fae1ec56fbf9769e9d98c6482dcf953233 [formerly 8efbb3be17fa259e5b7a0529c21d89ca66cb92fe] [formerly a6908831f5568b0d9c5c94c2085722513e240acb [formerly 24501e9445e2f64303751ca34af2df5170af4248]]
Former-commit-id: c8da7e4bd2680ddc942b6f06c7b528a1007fe1df [formerly a66ad334b5e9032f35d58c25ba3b5affc97d72da]
Former-commit-id: f67f457a615944e276e19e5551107333c4c4dd8f
|
2016-08-10 14:09:48 +02:00 |
Lynix
|
8461495831
|
Sdk: Integrate particles
Former-commit-id: ff0535cb992dd9b09e67ea0affb74c50e9a5ff7f [formerly b91580468f5658ed265ec89e5c997d2ba8f26001]
Former-commit-id: 76c852a32a56f98dbdefd9aab0c938e50408a5a5
|
2016-07-30 15:51:46 +02:00 |
Lynix
|
37f32bdb13
|
Build: Add server option, allows to compile only the server-side part of Nazara
Former-commit-id: 15080ac65f3186acf31967ae275d1aceeb2bd0dc [formerly 8eb6896afe9c6d63b5772a4c2237a6bf81c5b524]
Former-commit-id: 8f75843edf54398dcd74487829cf2af857704524
|
2016-06-01 13:51:32 +02:00 |
Lynix
|
37aa00b2e7
|
Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
|
2016-04-17 19:57:15 +02:00 |
Lynix
|
c8dd28f75c
|
Sdk/RenderSystem: Allow to change render technique
Former-commit-id: ec61a2ebff138300344e6068917f0863c3d11859
|
2016-04-16 18:40:58 +02:00 |
Lynix
|
9cf5e4b68c
|
Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
|
2015-12-09 00:59:07 +01:00 |
Lynix
|
df8da275c4
|
Switch from Nz prefix to namespace Nz
What a huge commit
Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
|
2015-09-25 19:20:05 +02:00 |
Lynix
|
025d873228
|
Merge branch 'NDK' into NDK-ShadowMapping
Conflicts:
SDK/include/NDK/Systems/RenderSystem.hpp
SDK/src/NDK/Systems/RenderSystem.cpp
Former-commit-id: 2772ff703c9d68d536667c469aca85084be4b861
|
2015-09-19 14:47:02 +02:00 |
Lynix
|
859544eaa7
|
Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
|
2015-09-18 12:34:05 +02:00 |
Lynix
|
835da411c7
|
Graphics/Shadows: Add directional shadow mapping (WIP)
It still needs some debug
Former-commit-id: 029872debc1a784712a33802ddd70a2b61e55623
|
2015-08-13 13:54:34 +02:00 |
Lynix
|
0cb4726bf5
|
Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
SDK/include/NDK/Systems/RenderSystem.hpp
SDK/src/NDK/Systems/RenderSystem.cpp
Former-commit-id: f62e9a27427d96893acd2381bb06ae928a1d3741
|
2015-06-29 21:05:09 +02:00 |
Lynix
|
0895a9273d
|
Ndk/RenderSystem: Add backgrounds support
Former-commit-id: 3209be099cb65095f97f99f6ae1d7c44332ea924
|
2015-06-24 00:26:46 +02:00 |
Lynix
|
ea3fdaba26
|
Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
SDK/include/NDK/Systems/RenderSystem.hpp
SDK/src/NDK/Systems/RenderSystem.cpp
Former-commit-id: 0a72e838de272bff91f0b8c8a3637db94fdd7820
|
2015-06-22 13:31:23 +02:00 |
Lynix
|
90363406a6
|
Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
|
2015-06-22 00:58:46 +02:00 |
Lynix
|
ebbaaf7ff2
|
Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
|
2015-06-17 14:32:05 +02:00 |
Lynix
|
974df4288f
|
First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
|
2015-06-16 14:21:20 +02:00 |
Lynix
|
6d953d9e93
|
Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
|
2015-06-16 00:31:04 +02:00 |
Lynix
|
80ed8c48bd
|
Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it
Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
|
2015-06-04 00:20:51 +02:00 |
Lynix
|
d369f6d583
|
Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
|
2015-05-22 17:59:20 +02:00 |
Lynix
|
9aacbe158c
|
Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
|
2015-05-19 01:03:11 +02:00 |
Lynix
|
58416694d4
|
Ndk: Added EntityList
Former-commit-id: f68c3830e59f460b06e23dbacc150c17937491df
|
2015-05-04 00:25:54 +02:00 |
Lynix
|
da36f95b7c
|
Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
|
2015-05-03 19:55:16 +02:00 |
Lynix
|
d558b04aa7
|
Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
|
2015-05-02 10:00:07 +02:00 |
Lynix
|
ead468525e
|
(NDK) Added Velocity component/system
Former-commit-id: 427b7175fbf9723fcd1d54fc279b8b70167745d4
|
2015-04-12 23:19:53 +02:00 |
Lynix
|
f137a75267
|
(NDK) Added Listener component and system
Former-commit-id: 0553c4ad9a7e33608e9ab91bd4ca8812272a6293
|
2015-04-12 19:38:38 +02:00 |