Commit Graph

27 Commits

Author SHA1 Message Date
Lynix 251b8af03a SDK: Add DebugComponent
@gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga @gawaboumga
2018-04-13 22:09:19 +02:00
germinolegrand 1e55c4d9e9 Prerequisites instead of Prerequesites (typo) #152 (#153) 2018-01-16 12:23:01 +01:00
Faymoon 4f6bf30f24 Constraint 2D (#147)
* Rename all Constraint by [name]Constraint3D

* Create Refs and Libraries for Constraint2D

* Remove ref to PhysWorld in Constraints ctors

* Update Constraint2d ctor to have RigiBodies first

* Add New static function for all constraints and fix an oopsie

* Add Contraint Library and remove all library useless aliases

* Add ConstraintComponent2D

* remove useless definition of Constraint2D library

* Fix : getting the world of the constraint before having created it

* Make the GetStaticBody function return a ref

* Remove : Useless AddJoint Fonction and Update CreateJoint function

* Update PhysicsSystem3D because GetStaticBody return now a ref

* Oops

* Having done something with the 3D and i was needing 2D

* Add ConstraintComponent as friend of Collision and PhysicsComponent

* Update all the Get[Static/Rigid]Body function so they return a pointer

* fix the bugs caused by the commit before

* update : CreateConstraint lambda for the nullptr case

* remove the useless  use of const pointer

* Update : CreateConstraint function

* Update ChangeLog.md
2018-01-13 11:03:03 +01:00
Gawaboumga bbac0838dd Include-What-You-Use (#137)
* IWYU Core

* IWYU Noise

* IWYU Utility

* IWYU Audio

* IWYU Platform

* IWYU Lua

* IWYU Network

* IWYU Physics2D

* IWYU Physics3D

* IWYU Renderer

* IWYU Graphics

* IWYU NDKServer

* IWYU Fix

* Try to fix compilation

* Other fixes
2017-10-01 11:17:09 +02:00
S6066 55ca4a84ea Added CheckboxWidget (#130)
* Started Checkbox Widget (buggy)

* Added features

* Added enabling feature

* Almost finished Checkbox

* Bugfix

* Bugfixes

* Use a better name

* Optimizations

* Added explicit colors

* ...

* changed lots of things

* Almost finished CheckboxWidget

* Almost almost finished

* Use better UTF8 box

* Edited encode resources script to encode SDK resources

* Finished checkbox widget

* Forgot to delete old function

* Forgot to delete todo comment

* Fix Travis compilation

* Fix Travis compilation a second time

* Fix Travis Compilation a third time

* Fix indentation

* Fix Files encoding

* Moved CheckboxState enum in (new) Enum.hpp

* Probably looks like more generated now

* Reorder CheckboxWidget members

* Reorder checkbox state members

* Reorder members 2...

* Oops

* Reorder members functions

* Fix encoding

* Fix files encoding

* Forgot to fix one file encoding

* Fix SDK Server

* Fix encoding again -_-

* Oops

* Optimize Checkbox Widget

* Fix .gitignore

* Removed .vs in gitignore

* Moved Enums into Widgets folder

* Bugfix

* Fix Encode Resources script

* Remove double line feeds

* Rename SetNextState to SwitchToNextState
2017-08-30 10:25:42 +02:00
Gawaboumga 5aa072cee3 New module: Platform - Split window management from Utility module (#128)
* New module: Platform - Split window management from Utility module

Final touch

* NDK/SDK: Bring back initialization of Utility
2017-08-30 10:22:50 +02:00
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix 74f3ac8021 SDK: Add components and system for 2D physics 2016-11-10 18:31:27 +01:00
Lynix be44a89a85 Sdk: Rename [Collision|Physics]Component to [Collision|Physics]Component3D 2016-10-13 08:23:25 +02:00
Lynix 3c4d084b27 Physics3D: Rename Physics module class to Physics3D 2016-10-13 07:40:12 +02:00
Lynix 24f1859ec2 Physics: Change includes to Physics3D 2016-10-13 06:03:22 +02:00
Lynix fc3fb062e0 Utility: Add Parameters and NoWindowSystem option
Temporary fix until Utility module has been split.


Former-commit-id: 702929f41c8f1dd4015b64e9b331c150ad6fd953 [formerly f113bd948da6a8c5399aab48f53b6cb5ca272081] [formerly 593365938d7e3a835b94727ec6dc744a7a113822 [formerly e43d02e4e221e5c1d85320d71d1a258db44768d1]]
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Former-commit-id: a479d4eb078b30d6e7b34bd53dba6366fad643de
2016-10-05 00:26:06 +02:00
Gawaboumga 9eba331f34 Documentation for module 'NDK'
Former-commit-id: 63e1cac538c577a1f1aafa71fa7eef69a6d4daab [formerly b2d8769fd02a0e7d9c476d4ad7be1988a1fd6789] [formerly 636b5cb79bcb8da44d9aa45ba1023565bcf29f0d [formerly a2361ec2b8679d4d4ba096e543b5d4b91825dd62]]
Former-commit-id: d402d35477f9db0135c553d55c401939426bf62d [formerly 607336ea0f42731e4604f3a8c2df06f3aecfc401]
Former-commit-id: 69e23cd6c06723486de5e4641ce810012dac66da
2016-08-21 13:48:52 +02:00
Lynix 70ee053f3f Sdk: Integrate particles
Former-commit-id: fa4474b434340d15363ff2ffc91b58d2df3a62fc [formerly 8a52795fc49a847e7b558425fc03915b21139521]
Former-commit-id: ac159c0cf652699400f720ef6fdad0fbf649308f
2016-07-30 15:51:46 +02:00
Lynix d5b354c379 Sdk: Fix uninitialization of components and systems
Former-commit-id: 84f6ce6c6801dc3f4df528781892fa54783115bf [formerly 34e78a610a036478be9fff2fcb28b7d5cd17c13f]
Former-commit-id: da5197094f56618eb065223c0c128f14e2a0f3f5
2016-06-01 08:34:44 +02:00
Lynix cfe7c79991 Sdk: Add server-side module
Former-commit-id: 4df27d1e44d791aad234d095af08ae3c19660fba
2015-12-13 16:36:38 +01:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 6d953d9e93 Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix 9aacbe158c Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
2015-05-19 01:03:11 +02:00
Lynix e0da339217 Ndk/GraphicsComponent: First commit
Former-commit-id: b0174376e8d9211a6ecd7684b3ea7ff3416d5599
2015-05-19 01:01:49 +02:00
Lynix e55b4edd0c Ndk: Added CameraComponent (WIP)
Former-commit-id: ae7be5448a1150b7beba10e03916e94df51ea3a0
2015-05-05 18:39:47 +02:00
Lynix da36f95b7c Ndk/Physics: Merged StaticCollisionSystem with PhysicsSystem
Former-commit-id: de2127eb967fb29f285e9ebae7c743c07ea39f8a
2015-05-03 19:55:16 +02:00
Lynix d558b04aa7 Ndk/Physics: Added first physics components/systems
Former-commit-id: 654b7a2a4645487d139474dcbd02c0882d7c8f02
2015-05-02 10:00:07 +02:00
Lynix ead468525e (NDK) Added Velocity component/system
Former-commit-id: 427b7175fbf9723fcd1d54fc279b8b70167745d4
2015-04-12 23:19:53 +02:00
Lynix f137a75267 (NDK) Added Listener component and system
Former-commit-id: 0553c4ad9a7e33608e9ab91bd4ca8812272a6293
2015-04-12 19:38:38 +02:00
Lynix 1bd45731cd (NDK) Added NodeComponent
Former-commit-id: 61b970c31a12a1b128e72c4754590528b6c1b4d6
2015-04-07 17:39:45 +02:00
Lynix 46d125d205 (NDK) Added explicit initialisation
Components and systems just can't be initialized at startup, so we need
some kind of explicit initialisation. I followed the same layout as the
others modules by adding a core class (Ndk::Sdk) which will initialize
components and systems, and Nazara's modules.

This is starting to get serious, I like it.


Former-commit-id: 263500e8d16db70ef7f92047b8a7e3235c08bcd0
2015-04-07 17:39:20 +02:00