Lynix
8ade9fa65e
Graphics/Sprite: Update to InstancedRenderable
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Former-commit-id: 8153acbca05bf6afb4a4ed6cd0a323f641919b6d
2015-06-16 22:54:01 +02:00
Lynix
251e21f006
More VS fixes
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Former-commit-id: 356effb816b9527ff9e89ee3b99074c468455b08
2015-06-13 19:42:07 +02:00
Lynix
0db92e671d
Added a static New method to RefCounted-derived classes
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Former-commit-id: efd9e68e050fb6cc7e0df7a7c222ca759c502dc5
2015-01-25 23:41:09 +01:00
Lynix
5f5be93992
Merge remote-tracking branch 'origin/master' into Resource-Update
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Conflicts:
include/Nazara/Audio/Music.hpp
include/Nazara/Audio/SoundBuffer.hpp
include/Nazara/Core/Resource.hpp
include/Nazara/Core/ResourceListener.hpp
include/Nazara/Graphics/Material.hpp
include/Nazara/Renderer/Context.hpp
include/Nazara/Renderer/RenderBuffer.hpp
include/Nazara/Renderer/Shader.hpp
include/Nazara/Renderer/Texture.hpp
include/Nazara/Renderer/UberShader.hpp
include/Nazara/Utility/Animation.hpp
include/Nazara/Utility/Buffer.hpp
include/Nazara/Utility/Image.hpp
include/Nazara/Utility/IndexBuffer.hpp
include/Nazara/Utility/Mesh.hpp
include/Nazara/Utility/SkeletalMesh.hpp
include/Nazara/Utility/Skeleton.hpp
include/Nazara/Utility/StaticMesh.hpp
include/Nazara/Utility/SubMesh.hpp
include/Nazara/Utility/VertexBuffer.hpp
include/Nazara/Utility/VertexDeclaration.hpp
src/Nazara/Core/Resource.cpp
src/Nazara/Core/ResourceListener.cpp
src/Nazara/Graphics/DeferredRenderQueue.cpp
src/Nazara/Graphics/ForwardRenderQueue.cpp
src/Nazara/Graphics/SkinningManager.cpp
src/Nazara/Renderer/RenderTexture.cpp
src/Nazara/Renderer/Renderer.cpp
src/Nazara/Utility/Mesh.cpp
Former-commit-id: 99b5ad26a19fe9c9f8118da7b5920bffe89f60f8
2015-01-25 19:29:55 +01:00
Lynix
a185f03abc
Merge remote-tracking branch 'origin/Scene-Update'
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Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix
cf12552358
(SceneNode) Added virtual constructor idiom
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(Light) Added default constructor
Former-commit-id: 591e6a8435d2cea6238e70c0058d381b8d547f3e
2015-01-23 21:04:29 +01:00
Lynix
1f043b61df
(Scene) Removed useless Pimpl idiom
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Former-commit-id: ffbca2a6b6e16792f58e77195a08911368f64f57
2015-01-23 14:35:26 +01:00
Lynix
ea8d683624
Updated copyright year
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(532 files, wow)
Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix
8a3c410d60
Made bounding volume handing part of SceneNodes
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Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix
ead44173ba
Merge remote-tracking branch 'origin/Particle-Update'
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Conflicts:
include/Nazara/Graphics/Enums.hpp
include/Nazara/Graphics/ForwardRenderQueue.hpp
include/Nazara/Graphics/ForwardRenderTechnique.hpp
include/Nazara/Graphics/Sprite.hpp
src/Nazara/Graphics/DeferredRenderQueue.cpp
src/Nazara/Graphics/ForwardRenderQueue.cpp
src/Nazara/Graphics/ForwardRenderTechnique.cpp
src/Nazara/Graphics/Material.cpp
src/Nazara/Graphics/Resources/Shaders/Basic/core.frag.h
src/Nazara/Graphics/Resources/Shaders/Basic/core.vert
src/Nazara/Graphics/Resources/Shaders/Basic/core.vert.h
src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag
src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.frag.h
src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert
src/Nazara/Graphics/Resources/Shaders/PhongLighting/core.vert.h
src/Nazara/Graphics/Sprite.cpp
Former-commit-id: 73139ce47d7721635d87c74b2ca1183c2f67c090
2015-01-19 02:20:28 +01:00
Lynix
3ed18e70da
Added default material to sprites
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Former-commit-id: 8a68d3d9b251ff93a793d4e001aed721558a8eef
2015-01-17 00:34:09 +01:00
Lynix
fdb722ef14
Made SceneNodes non-movable
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Fixed SceneNodes copy constructor not parenting the right object
Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
2015-01-17 00:15:01 +01:00
Lynix
fc1e75d379
Fixed compilation error (from 683866baee26a12cf63b20914fff338cc872a4c8 [formerly a885b69881c30dcad29f87c3ffee41808761b6c9])
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Former-commit-id: 8d96d5dee5666bbce41f406bcbabe269e101fafb
2015-01-05 15:12:59 +01:00
Lynix
4de17fdffb
Remade sprite rendering
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Added VertexColor shader flag
Added color sprite attribute
Added VertexStruct_XY_Color(_UV) struct & declaration
Former-commit-id: b664f4520aa55f4502f85f9dedab9b92040a8c16
2015-01-04 13:19:07 +01:00
Lynix
a51cbc1e49
Added Sprite::SetSize(float, float) overload
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Former-commit-id: 672a2e4f5c2a2d40b4af42c7ee4b7b37d3774117
2014-12-07 03:05:27 +01:00
Lynix
67ecefd380
Added sprite color attribute
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Former-commit-id: 1db061b862315495cb40ff308348a0ac8d41e304
2014-09-01 15:42:51 +02:00
Lynix
a31ced1d76
Modified SceneNode::FrustumCull
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Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites
Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00
Lynix
86bdab9055
Big UberShader update
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-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader
Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix
c096756dab
Happy thousandth commit Nazara
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Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix
3cbcc527cd
Added Sprite::SetTexture
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Former-commit-id: 275e689110fe7b86159b895a3016a64f1103effb
2013-10-09 10:14:17 +02:00
Lynix
7fa8f3dafd
Moved Model::EnableDraw to SceneNode::EnableDrawing
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Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode
Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
2013-08-23 13:16:42 +02:00
Lynix
198d13be20
Enabled Frustum culling for Sprites
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Former-commit-id: 5c5bf7da97f10b43c204bb336c2e979899f506d0
2013-08-21 21:17:39 +02:00
Lynix
c8414a39d8
Big Graphics update
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Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull
Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00