SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
14f51b31ca
Fix a bunch of warnings
2024-01-03 18:17:52 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
SirLynix
4b8a475bbd
Split error macro into two versions (format vs non-formating) to allow format checking at compile-time
2023-11-02 15:18:03 +01:00
SirLynix
a741672a51
Allow error message to be formatted
2023-08-15 01:10:01 +02:00
Jérôme Leclercq
1a55b550fb
Improve math module ( #396 )
...
* Improve math module
- Mark almost everything constexpr
- Equality (a == b) is now exact, down to the bit level. If you want approximate equality use the new ApproxEqual method/static method
- Rename Nz::Extend to Nz::Extent
- Removed Make[] and Set[] methods in favor of their static counterpart and operator=
2023-06-02 22:30:51 +02:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
ad1a7cf43e
JoltCollider3D/ConvexHullCollider3D: Improve debug mesh generation
2023-04-10 17:12:23 +02:00
SirLynix
6a609055dc
Replace ordered_map with unordered_map when ordering is not required
2023-04-10 17:12:23 +02:00
SirLynix
707a486e74
BulletPhysics3D: Rename StaticPlaneCollider3D (add Bullet prefix)
2023-04-10 17:12:23 +02:00
SirLynix
3efd422e86
BulletPhysics3D: Add StaticPlaneCollider3D
2023-04-10 17:12:23 +02:00
SirLynix
021801f02e
Continue Jolt integration
2023-04-10 17:12:23 +02:00
SirLynix
c5ac142888
Add JoltPhysics3D for a performance test
2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00