Fix a bunch of warnings
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cd8c1cb160
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14f51b31ca
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@ -59,7 +59,7 @@ namespace Nz
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BuildDebugMesh(colliderVertices, colliderIndices);
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std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), SafeCast<UInt32>(colliderVertices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, SafeCast<UInt32>(colliderIndices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));
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colliderSubMesh->GenerateAABB();
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@ -648,7 +648,7 @@ namespace Nz
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std::size_t dependenciesColorAttachmentCount = 0;
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Int32 lastRenderOrder = m_orderedViewers.front()->viewer->GetRenderTarget().GetRenderOrder();
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std::size_t viewerIndex = 0;
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unsigned int viewerIndex = 0;
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auto HandleRenderTarget = [&](const RenderTarget& renderTarget, std::span<ViewerData*> viewers)
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{
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if (renderTarget.GetRenderOrder() > lastRenderOrder)
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@ -35,7 +35,7 @@ namespace Nz
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BuildDebugMesh(colliderVertices, colliderIndices);
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std::shared_ptr<VertexBuffer> colliderVB = std::make_shared<VertexBuffer>(VertexDeclaration::Get(VertexLayout::XYZ), SafeCast<UInt32>(colliderVertices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderVertices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, colliderIndices.size(), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<IndexBuffer> colliderIB = std::make_shared<IndexBuffer>(IndexType::U16, SafeCast<UInt32>(colliderIndices.size()), BufferUsage::Write, SoftwareBufferFactory, colliderIndices.data());
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std::shared_ptr<StaticMesh> colliderSubMesh = std::make_shared<StaticMesh>(std::move(colliderVB), std::move(colliderIB));
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colliderSubMesh->GenerateAABB();
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