Commit Graph

17 Commits

Author SHA1 Message Date
Lynix 37aa00b2e7 Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: e2be28b65207dfbb81efe58f31ca31548afecee7
2016-04-17 19:57:15 +02:00
Lynix c8dd28f75c Sdk/RenderSystem: Allow to change render technique
Former-commit-id: ec61a2ebff138300344e6068917f0863c3d11859
2016-04-16 18:40:58 +02:00
Lynix 9cf5e4b68c Merge branch 'master' into NDK-ShadowMapping
Former-commit-id: 83435ab51753299b30a102871fbcd5558d2ac4f1
2015-12-09 00:59:07 +01:00
Lynix df8da275c4 Switch from Nz prefix to namespace Nz
What a huge commit


Former-commit-id: 38ac5eebf70adc1180f571f6006192d28fb99897
2015-09-25 19:20:05 +02:00
Lynix 025d873228 Merge branch 'NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 2772ff703c9d68d536667c469aca85084be4b861
2015-09-19 14:47:02 +02:00
Lynix 859544eaa7 Ndk: Add support for 2D rendering
Former-commit-id: bdf9257816c8f48b8c0679647978480785720053
2015-09-18 12:34:05 +02:00
Lynix 835da411c7 Graphics/Shadows: Add directional shadow mapping (WIP)
It still needs some debug


Former-commit-id: 029872debc1a784712a33802ddd70a2b61e55623
2015-08-13 13:54:34 +02:00
Lynix 0cb4726bf5 Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: f62e9a27427d96893acd2381bb06ae928a1d3741
2015-06-29 21:05:09 +02:00
Lynix 0895a9273d Ndk/RenderSystem: Add backgrounds support
Former-commit-id: 3209be099cb65095f97f99f6ae1d7c44332ea924
2015-06-24 00:26:46 +02:00
Lynix ea3fdaba26 Merge remote-tracking branch 'origin/NDK' into NDK-ShadowMapping
Conflicts:
	SDK/include/NDK/Systems/RenderSystem.hpp
	SDK/src/NDK/Systems/RenderSystem.cpp

Former-commit-id: 0a72e838de272bff91f0b8c8a3637db94fdd7820
2015-06-22 13:31:23 +02:00
Lynix 90363406a6 Sdk: Add automatic system update
Former-commit-id: ce129cc945e7373ac5b9f48960894712d66b097a
2015-06-22 00:58:46 +02:00
Lynix ebbaaf7ff2 Graphics: Add depth render technique/queue
Former-commit-id: 711306ee5f84a9579068ce23240dc105cec15cde
2015-06-17 14:32:05 +02:00
Lynix 974df4288f First shadow mapping commit
Former-commit-id: 7465a7c3297626f8db8c1ff48a20c0e0d9feb765
2015-06-16 14:21:20 +02:00
Lynix 6d953d9e93 Graphics: Separate Renderable and make Light a Renderable (LightComponent)
Former-commit-id: 6177d473f27ef493ba77417fc14461cb08b6f9e1
2015-06-16 00:31:04 +02:00
Lynix 80ed8c48bd Ndk/RenderSystem: Finish first implementation
Huge WIP, but I have a first render with it


Former-commit-id: 82ecea8b6ce5c452818f1585c61af7623c28e958
2015-06-04 00:20:51 +02:00
Lynix d369f6d583 Ndk/RenderSystem: Add Entity Removed event
Former-commit-id: 88b08f81e38f7dc4166f19b431288a212ccd8e75
2015-05-22 17:59:20 +02:00
Lynix 9aacbe158c Ndk: Add RenderSystem (experimental)
Former-commit-id: 23b11c6e9a21a4f26df6bde3d161578101cb2b29
2015-05-19 01:03:11 +02:00