Jérôme Leclercq
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837a6585a1
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Split shader generation to a new module
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2020-08-11 00:00:36 +02:00 |
Jérôme Leclercq
|
74fb01af28
|
Rename a few classes
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2020-08-04 15:31:47 +02:00 |
Jérôme Leclercq
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59add283cf
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Add shader type
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2020-07-27 18:52:58 +02:00 |
Jérôme Leclercq
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3c1c61fb5e
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Improve code
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2020-07-19 21:08:43 +02:00 |
Jérôme Leclercq
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1d2fb88198
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Renderer: Rename enums
ExpressionType => BasicType
ShaderAst::Type => ShaderExpressionType
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2020-07-16 18:34:58 +02:00 |
Jérôme Leclercq
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c7a8091e68
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ShaderNode: Add buffers and structs
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2020-07-14 22:00:17 +02:00 |
Lynix
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58e59be267
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ShaderNode: Add compile to binary action
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2020-06-18 20:04:39 +02:00 |
Lynix
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736ca1c409
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Renderer/ShaderAst: Add serialization
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2020-06-17 20:09:21 +02:00 |
Lynix
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f38bfdde8a
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ShaderAst: Big refactor + add binding/location support
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2020-06-17 16:00:03 +02:00 |
Lynix
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0888589716
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ShaderNode: Add save/load
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2020-06-04 18:31:35 +02:00 |
Lynix
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effd1b4552
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ShaderNode: Handle vector component count at runtime
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2020-05-31 18:39:28 +02:00 |
Lynix
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2ecc624fe4
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ShaderNode: Add custom output support
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2020-05-30 14:31:11 +02:00 |
Lynix
|
0ec927b82e
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ShaderNode/NodeEditor: Replace QVBoxLayout by QFormLayout
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2020-05-28 00:11:16 +02:00 |
Lynix
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09e08255fb
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ShaderAst: Add node editor window
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2020-05-26 19:22:31 +02:00 |
Lynix
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460222e71e
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ShaderNode: Make #include explicit
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2020-05-25 14:40:46 +02:00 |
Lynix
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206724c911
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ShaderNode: Add inputs
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2020-05-22 23:50:46 +02:00 |
Lynix
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33c8fe2562
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ShaderNode: Add texture support
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2020-05-22 15:39:10 +02:00 |