Jérôme Leclercq
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837b72f68e
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Shader: Rework Swizzle and add support for swizzle store in SPIRV
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2021-12-21 14:30:47 +01:00 |
Jérôme Leclercq
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93ec196dc4
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Apply header guard check
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2021-10-26 15:52:46 +02:00 |
Jérôme Leclercq
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ed7ab31933
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Apply copyright fix to all files
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2021-10-26 14:31:35 +02:00 |
Jérôme Leclercq
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0f3c0abb96
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Shader/ShaderAst: Rename AccessMember* to Access*
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2021-06-01 12:38:17 +02:00 |
Jérôme Leclercq
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d335d44d6a
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Shader: Cleanup and rename AST files
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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ea99c6a19e
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Shader: First working version on both Vulkan & OpenGL (ES)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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fed7370e77
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Rework shader AST (WIP)
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2021-04-20 18:18:27 +02:00 |
Jérôme Leclercq
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4d63d6e022
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Shader: Add basic support for Branch node in spir-v
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2021-01-04 10:27:08 +01:00 |
Jérôme Leclercq
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93de44d293
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Big SpirVWriter refactor
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2020-08-23 18:32:28 +02:00 |