Commit Graph

63 Commits

Author SHA1 Message Date
Jérôme Leclercq 67f2ec635a DeferredShading demo: Add keys to disable forward pass/light animations 2021-06-01 16:38:31 +02:00
Jérôme Leclercq 56b8d83bab DeferredShading demo: Add a skybox 2021-06-01 16:29:24 +02:00
Jérôme Leclercq 453a75a37d DeferredShading: Improve lights 2021-05-30 16:45:16 +02:00
Jérôme Leclercq 109b2a156e OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES 2021-05-29 00:32:00 +02:00
Jérôme Leclercq 336e70f72e DeferredShading: Implement stencil optimization 2021-05-28 23:00:16 +02:00
Jérôme Leclercq d2734d4f4b Examples/DeferredShading: Optimize rendering with light meshes 2021-05-26 22:23:00 +02:00
Jérôme Leclercq 68447ef0da Update main.cpp 2021-05-25 15:37:59 +02:00
Jérôme Leclercq 335bb82be1 Renderer/Texture: Add static helpers 2021-05-25 15:37:55 +02:00
Jérôme Leclercq 44c8e7a627 Upgrade example code 2021-05-25 10:40:07 +02:00
Jérôme Leclercq f4bc104810 Improve DeferredShading demo 2021-05-22 13:38:41 +02:00
Jérôme Leclercq 8a6f0db034 Example: replace pointlights by spotlights 2021-05-19 21:16:55 +02:00
Lynix 13feaf4aab Renderer: RenderWindow now requires a RenderDevice 2021-05-16 23:13:00 +02:00
Jérôme Leclercq 131d5f7afb Add DeferredShading example 2021-05-15 15:26:53 +02:00