Jérôme Leclercq
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67f2ec635a
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DeferredShading demo: Add keys to disable forward pass/light animations
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2021-06-01 16:38:31 +02:00 |
Jérôme Leclercq
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56b8d83bab
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DeferredShading demo: Add a skybox
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2021-06-01 16:29:24 +02:00 |
Jérôme Leclercq
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453a75a37d
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DeferredShading: Improve lights
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2021-05-30 16:45:16 +02:00 |
Jérôme Leclercq
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109b2a156e
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OpenGLRenderer: Allow RenderPipeline without a fragment shader on OpenGL ES
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2021-05-29 00:32:00 +02:00 |
Jérôme Leclercq
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336e70f72e
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DeferredShading: Implement stencil optimization
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2021-05-28 23:00:16 +02:00 |
Jérôme Leclercq
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d2734d4f4b
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Examples/DeferredShading: Optimize rendering with light meshes
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2021-05-26 22:23:00 +02:00 |
Jérôme Leclercq
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68447ef0da
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Update main.cpp
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2021-05-25 15:37:59 +02:00 |
Jérôme Leclercq
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335bb82be1
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Renderer/Texture: Add static helpers
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2021-05-25 15:37:55 +02:00 |
Jérôme Leclercq
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44c8e7a627
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Upgrade example code
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2021-05-25 10:40:07 +02:00 |
Jérôme Leclercq
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f4bc104810
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Improve DeferredShading demo
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2021-05-22 13:38:41 +02:00 |
Jérôme Leclercq
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8a6f0db034
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Example: replace pointlights by spotlights
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2021-05-19 21:16:55 +02:00 |
Lynix
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13feaf4aab
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Renderer: RenderWindow now requires a RenderDevice
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2021-05-16 23:13:00 +02:00 |
Jérôme Leclercq
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131d5f7afb
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Add DeferredShading example
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2021-05-15 15:26:53 +02:00 |