Commit Graph

18 Commits

Author SHA1 Message Date
Lynix fa2a269e5a Utility/Node: Added listeners
Former-commit-id: aeddcbc5c61b7b51333ed704065fe6a18f17b2dc
2015-05-06 13:48:42 +02:00
Lynix eed90cb683 (SceneNode) Added Remove() method
Former-commit-id: 191834826b1c6651dab62c77aabb072ba59a301b
2015-01-25 23:53:00 +01:00
Lynix a185f03abc Merge remote-tracking branch 'origin/Scene-Update'
Former-commit-id: 4185e7a826476d3d5b4275b3900fe695bd791f3a
2015-01-25 16:35:18 +01:00
Lynix bc6dd44009 Made SceneNode name change reflect on the Scene
Former-commit-id: b924b0b9d103e4fce6ab2faf952b9153d49cce06
2015-01-25 16:34:19 +01:00
Lynix 090263d847 Moved name attribute from Node to SceneNode
Former-commit-id: 6f920af67cd6c339d132a67b364742fdf172d5e9
2015-01-24 14:13:11 +01:00
Lynix ea8d683624 Updated copyright year
(532 files, wow)


Former-commit-id: cbb31f1124a86720bd3a54fe589a0f849a87b434
2015-01-21 20:53:01 +01:00
Lynix 8a3c410d60 Made bounding volume handing part of SceneNodes
Former-commit-id: d09d06ac4515ce09aa16fd92dd045c2a06730a99
2015-01-20 20:35:16 +01:00
Lynix fdb722ef14 Made SceneNodes non-movable
Fixed SceneNodes copy constructor not parenting the right object


Former-commit-id: 21a08e3bb0931af426d97399dab86dda9acdf172
2015-01-17 00:15:01 +01:00
Lynix ed1cc7a092 Added viewer-relative directions
Former-commit-id: 9d80744bd227689426b76df7e3c273de13424041
2015-01-03 22:39:51 +01:00
Lynix a31ced1d76 Modified SceneNode::FrustumCull
Now provides an implementation which will test the bounding volume
against the frustum (Basic frustum culling)
Is now const
Disabled face culling on sprites


Former-commit-id: 5cb7a94b38ef8b0ffa5a78f16f5ef65a59ab375d
2014-06-05 21:28:17 +02:00
Lynix 86bdab9055 Big UberShader update
-Added GRAPHICS_MAX_LIGHTPERPASS macro
-Added glGetActiveUniform OpenGL function
-Added (Uber)ShaderLibrary
-Added (Uber)ShaderName parameter to models
-Changed uniform system
-Fixed Node copying
-Moved Material class to Graphics module
-Optimized lights
-Remade Shader class
-Renamed Node::Invalidate to Node::InvalidateNode
-Renamed ShaderProgram to Shader


Former-commit-id: 15f0cad52969e91a2442e7d750ba2dc412f3549d
2014-02-21 19:27:39 +01:00
Lynix c096756dab Happy thousandth commit Nazara
Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-

Thank you all for supporting my project !
-Lynix


Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
2014-01-12 20:16:21 +01:00
Lynix 16bf4bbcf2 Fixed SceneNode::operator=
Former-commit-id: 9c48148eeaeeadbea708dae3d8d30c594cf5a39f
2013-12-13 22:07:42 +01:00
Lynix 7fa8f3dafd Moved Model::EnableDraw to SceneNode::EnableDrawing
Same goes for Model::IsDrawEnabled() => SceneNode::IsDrawingEnabled()
Is Drawable is now a pure virtual method from SceneNode


Former-commit-id: 217c6a21a98206ee0b283aaa216d419696a70faf
2013-08-23 13:16:42 +02:00
Lynix c8414a39d8 Big Graphics update
Separated LightManager
Added Sprite class
Added View class
Camera is no longer a SceneNode
Fixed Material not invalidating programs
Renamed CameraPosition uniform to EyePosition
Renamed VisibilityTest to FrustumCull


Former-commit-id: ff7fbe4d9b31a3c269baab0b48c6faa347a12161
2013-08-21 20:05:33 +02:00
Lynix 13b505f91f SceneNode::VisiblityTest now use Camera instead of Frustum
Former-commit-id: 71199e3e80c5fbd6116d5fedb13276480f4e4731
2013-08-09 19:04:29 +02:00
Lynix 844c6d7d3d Potential optimization
Former-commit-id: 85a2f1836e459a66a29cad5f417f6839390b461b
2013-06-26 15:18:54 +02:00
Lynix 34dbd19385 Merged 2D and 3D modules into Graphics module
Former-commit-id: 33bf0fbe727e50e864bc52680c95a106ada508e9
2013-04-03 01:14:55 +02:00