Lynix
e336c8a514
Rename ChipmunkPhysics2D and JoltPhysics3D to Physics[2D|3D]
2024-02-09 22:24:15 +01:00
Lynix
139bed2b0a
Remove BulletPhysics3D module
...
Having two physics engine seems redundant, Bullet3 development seems to have halted and JoltPhysics seems to be a better fit to Nazara
2024-02-09 22:24:15 +01:00
Lynix
216686e7c1
Add support for static compilation on all platforms
2023-08-22 08:17:03 +02:00
SirLynix
26b23ccce6
Rename Physics2D to ChipmunkPhysics2D
2023-04-10 17:12:23 +02:00
SirLynix
21e08798ce
Test Showcase with JoltPhysics
2023-04-10 17:12:23 +02:00
SirLynix
bd4c2d6ee7
Rename Physics3D to BulletPhysics3D
2023-04-10 17:12:23 +02:00
SirLynix
9306ce246f
Re-enable demo using Physics3D on web
2023-04-10 17:12:23 +02:00
SirLynix
5a57aca66a
Last changes
2023-02-02 20:34:25 +01:00
SirLynix
cee75dcc11
Merge fixes
2023-02-02 20:34:25 +01:00
SirLynix
292ca60592
WIP
2023-02-02 20:34:25 +01:00
REMqb
7cb90782de
~ fix post rebase & dirty fix avoid deleting shaders before linking them
2023-02-02 20:34:25 +01:00
SirLynix
97fa4d98be
Rework EnTT integration
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- Update EnTT to 3.11.1
- Moved EnTT wrapper to EnTTWorld, inheriting EntityWorld
- AppEntitySystemComponent can now handles multiple EntityWorld
- Headers relying on EnTT are now automatically included if NAZARA_ENTT is defined
- Renamed SystemGraph to EnttSystemGraph (as it depends on it for now)
2023-01-28 19:28:43 +01:00
SirLynix
b8ea79c40e
Commit current work
2022-08-25 12:59:01 +02:00
SirLynix
104f60f3e7
Add support for GPU skinning (WIP)
2022-08-25 12:59:01 +02:00