SirLynix
5130a2ff84
Remove Config.hpp options and refactor headers
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- Rename Config.hpp to Export.hpp
- Remove Debug.hpp and DebugOff.hpp (not used anymore)
2024-02-19 15:11:34 +01:00
SirLynix
6757de1be8
Add end-of-line spaces checker
2024-01-26 10:43:00 +01:00
SirLynix
d2e2c075b4
Update copyright year
2024-01-02 12:02:14 +01:00
Lynix
1e81b38c0f
Graphics: Replace RenderFrame by RenderResources
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This changes makes the whole rendering independent from the RenderFrame acquired from the Swapchain.
This may allow to do offscreen rendering (= without swapchain), or multi-window rendering in the future
2023-11-21 23:33:18 +01:00
SirLynix
9aebb4f745
Graphics: Rework shadowing (add cascaded shadow mapping)
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- Add support for per-viewer shadows
- Add cascaded shadow mapping for directional lights (wip)
- Rework the way lights are sent to the shaders (they are now selected once per viewer)
- Fixes PointLight shadow mapping (using a dedicated pass)
- Lights out of frustum for every viewers are no longer processed (wip)
2023-10-14 14:46:49 +02:00
SirLynix
9b4d297c04
Update includes for new NazaraUtils version
2023-03-19 13:01:56 +01:00
SirLynix
f98cbcd00a
Copyright year update
2023-01-22 17:41:18 +01:00
Jérôme Leclercq
dc6ce8427c
Refactor material system ( #382 )
2022-10-31 19:53:41 +01:00
SirLynix
017a6c7af3
Graphics: Use memory pools for render elements
2022-08-30 19:27:52 +02:00
Jérôme Leclercq
8a3a8547dc
Add light support (WIP)
2022-02-02 12:55:39 +01:00
Jérôme Leclercq
29a01e975c
Merge fix
2022-01-23 20:00:11 +01:00
Jérôme Leclercq
249aebac05
Merge branch 'master' into phong-lighting
2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6
Big buffer refactor
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Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
b0a3941f4e
Add Phong lighting (WIP)
2022-01-11 19:47:29 +01:00
SirLynix
89c7bbf197
Update copyright date
2022-01-01 15:30:09 +01:00
Jérôme Leclercq
b98fd65a01
Fix a lot of small bugs/warnings
2021-12-25 20:07:53 +01:00
Jérôme Leclercq
61779d1cad
Graphics/Widgets: Add support for scissoring
2021-12-01 20:26:33 +01:00
Jérôme Leclercq
a3d9aaf1fb
Merge branch 'master' into automatic-file-fix
2021-10-28 09:57:59 +02:00
Jérôme Leclercq
e84ec8e4ac
Proof of concept
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
58485cfa79
Rework shader bindings (WIP)
2021-10-26 20:26:13 +02:00
Jérôme Leclercq
93ec196dc4
Apply header guard check
2021-10-26 15:52:46 +02:00
Jérôme Leclercq
ed7ab31933
Apply copyright fix to all files
2021-10-26 14:31:35 +02:00
Jérôme Leclercq
7f6b61df53
Graphics/SpriteChainRenderer: Improve copy
2021-09-13 23:35:31 +02:00
Jérôme Leclercq
abdcd63058
Graphics: Add support for draw call data (texture overlay)
2021-09-05 18:26:12 +02:00
Jérôme Leclercq
26e5a41dce
Graphics/SpriteChainRenderer: Reuse vertex buffers and memory
2021-09-05 16:04:10 +02:00
Jérôme Leclercq
938d965e06
Graphics: Add SpriteChainRenderer
2021-09-05 15:50:17 +02:00