Commit Graph

304 Commits

Author SHA1 Message Date
Lynix dc24ff33a4 Audio: Add sound stream test 2022-03-19 12:36:55 +01:00
Lynix 45f0825a6e Audio: Final fixes 2022-03-19 12:16:52 +01:00
Jérôme Leclercq 82641c6653 Audio: Add dummy device (in case OpenAL fails to load) and unifiate unit tests 2022-03-18 19:03:57 +01:00
Jérôme Leclercq 615509d1ba Add support for shader hotreloading 2022-03-17 21:36:36 +01:00
Jérôme Leclercq 6165b3a101 Audio: Rewrite audio module 2022-03-17 18:15:53 +01:00
Jérôme Leclercq 0f55779a8a Fix compilation 2022-03-15 12:44:21 +01:00
Jérôme Leclercq 0a4fd8f56d Enable unity build on modules that support it 2022-03-15 12:44:21 +01:00
Jérôme Leclercq bf44672354 Shader: Add support for exported functions 2022-03-14 18:30:55 +01:00
Jérôme Leclercq e9543b20a2 Shader: Fix function calls with OpenGL 2022-03-14 18:30:55 +01:00
Jérôme Leclercq e40e8eb204 Shader: Change module system (no longer based on path) 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 80f9556f8c Shader/LangWriter: Make LangWriter able to output AST before sanitization as well 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 5a9a55ee7e Shader/MultiStatement: Remove sectionName 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 33554cf5a0 Shader: Remove struct and functions that aren't required 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 3d4271706a Core/VirtualDirectory: Fix some bugs and add more tests 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db98b86eaf Core: Rewrite VirtualDirectory class and add more tests 2022-03-14 18:30:55 +01:00
Jérôme Leclercq db0c1e6e8c Shader: Add module resolver + use modules for engine shaders 2022-03-14 18:30:55 +01:00
Jérôme Leclercq bf7f06ac4c Shader: Fix shader serialization 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 39a2992791 Shader: Minor module fixes 2022-03-14 18:30:55 +01:00
Jérôme Leclercq da40a2db28 UnitTests: Add shader module tests 2022-03-14 18:30:55 +01:00
Jérôme Leclercq e8fceeb2f5 UnitTests: Rename shader tests files 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 05cf98477e Shader: Add proper support for alias 2022-03-14 18:30:55 +01:00
Lynix 83d26e209e WIP2 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 012712b8d0 WIP 2022-03-14 18:30:55 +01:00
Jérôme Leclercq d72ac9cc73 Core/Uuid: Add FromString builder method 2022-03-14 18:30:55 +01:00
Lynix 8dcce73738 Fix after rebase 2022-03-14 18:30:55 +01:00
Jérôme Leclercq a7acf32886 Shader: Replace indices-based option keys by CRC32 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 505d996c88 Core: Add constexpr CRC32 function 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 1919bd3302 Fix compilation 2022-03-14 18:30:55 +01:00
Jérôme Leclercq 3e556a72b6 Build: Add usepch option to use precompiled headers 2022-03-09 20:06:38 +01:00
Jérôme Leclercq 4a8ebf869b Minor fixes 2022-03-09 20:05:33 +01:00
Jérôme Leclercq f90888261f UnitTests/Shader: Add serialization unit tests 2022-03-06 13:19:47 +01:00
Jérôme Leclercq 95742b6ba3 Update UuidTest.cpp 2022-03-05 00:44:54 +01:00
Jérôme Leclercq 72b664f42c Core: Add Uuid class 2022-03-04 20:40:41 +01:00
Jérôme Leclercq 142f15d538 Fix dependency checker and add unit test 2022-02-28 13:28:59 +01:00
Jérôme Leclercq d827477de2 UnitTests/TCPTest: Don't use a random port 2022-02-24 13:03:30 +01:00
Jérôme Leclercq 05e56d627d Improve unit tests 2022-02-24 12:56:53 +01:00
Jérôme Leclercq 7dbaed9aa5 Network: Fix minor issues with IP address parsing and add tests 2022-02-24 12:38:08 +01:00
Jérôme Leclercq 86cc814f1b Utility/GuillotineImageAtlas: Add max layer size 2022-02-23 23:48:58 +01:00
Jérôme Leclercq 6c318b915f Tests/Utility: Add font loading test 2022-02-23 13:20:20 +01:00
Jérôme Leclercq 7ece44b4f4 Shader: Rename Optimize to ConstantPropagation 2022-02-22 13:28:01 +01:00
Jérôme Leclercq ad544a595d Core/MemoryPool: Add iterator 2022-02-21 20:45:25 +01:00
Jérôme Leclercq 29c798a683 Core/MemoryPool: Remake memory pool 2022-02-20 16:00:32 +01:00
Jérôme Leclercq 42c80143eb Try to fix unit tests 2022-02-18 19:57:41 +01:00
Jérôme Leclercq 402e16bd2b Shader: Handle type as expressions 2022-02-17 13:23:56 +01:00
Jérôme Leclercq b8e017aa25 Add utility tests 2022-02-10 14:12:44 +01:00
Jérôme Leclercq 979bf2cc80 UnitTests: Improve hash unit tests (add file test) 2022-02-10 11:56:35 +01:00
Jérôme Leclercq 97ee89afb7 Rework hashes (also fix Fletcher16 and CRC64) 2022-02-10 01:46:58 +01:00
Jérôme Leclercq 6c35b0be57 Minor fixes 2022-02-05 21:30:36 +01:00
Jérôme Leclercq 33dddf6d41 UnitTests: Try to fix leak 2022-02-05 16:24:05 +01:00
Jérôme Leclercq e6951d54a5 Shader: Switch type<subtype> to type[subtype] 2022-01-26 19:24:46 +01:00
Jérôme Leclercq 64efd81bf8 Shader: Handle matrix cast properly 2022-01-23 19:58:04 +01:00
Jérôme Leclercq 89e9e41357 Core/SparsePtr: Use template type for +/- and +=/-= 2022-01-23 13:27:39 +01:00
Jérôme Leclercq 3c308970a1 Minor fixes 2022-01-23 01:22:16 +01:00
Lynix 9f05a22db7 Build: Disable unit tests build (and requirements) by default 2022-01-18 06:25:33 +01:00
Jérôme Leclercq 22c99bfd1d XMake: Add options to disable tools/plugins and unit tests building 2022-01-18 06:15:51 +01:00
Lynix f30a1faeca Fix client unit tests 2022-01-11 17:32:16 +01:00
Jérôme Leclercq 756fd773a9 Shader: Add support for numerical fors 2022-01-06 20:38:55 +01:00
Jérôme Leclercq 2bdcc045cd Shader: Replace const for with [unroll] attribute 2022-01-03 20:21:09 +01:00
Jérôme Leclercq 4fe44339c5 Shader: Add support for for-each statements and improve arrays 2022-01-02 22:02:11 +01:00
Jérôme Leclercq 3a4e006106 UnitTests/Shader: Update scalar swizzle test 2021-12-28 20:09:26 +01:00
Jérôme Leclercq 101a3d70da Shader/AstOptimizer: Add swizzle optimization 2021-12-28 20:09:04 +01:00
Jérôme Leclercq 22651255df UnitTests/Shader: Add cond/const if tests 2021-12-28 13:36:11 +01:00
Jérôme Leclercq a8bb5291f2 Update Optimizations.cpp 2021-12-28 11:54:49 +01:00
Jérôme Leclercq 2f64e493de UnitTests/Shader: Add sanitization and optimizations unit tests 2021-12-28 11:49:53 +01:00
Jérôme Leclercq 47e2ec35e3 UnitTests/Shader: Improve GLSL handling (detect shader point type instead of assuming fragment) 2021-12-28 11:49:20 +01:00
Jérôme Leclercq a0f66d9e88 Shader/SPIRV: Fix multiple branch handling (by splitting) 2021-12-28 11:48:19 +01:00
Jérôme Leclercq e21b45946f Shader/SPIRV: Fix double termination of blocks when branching
Which could happen when using OpKill (discard) for example
2021-12-26 22:00:44 +01:00
Jérôme Leclercq b98fd65a01 Fix a lot of small bugs/warnings 2021-12-25 20:07:53 +01:00
Jérôme Leclercq b9642b0662 UnitTests: Add a lot of shader generation tests 2021-12-25 19:13:32 +01:00
Jérôme Leclercq f798901c23 UnitTests: Use glslang to validate GLSL shaders 2021-12-24 14:54:35 +01:00
Jérôme Leclercq 3e708cf5ed XMake: Use remove_files/remove_headerfiles 2021-12-24 11:06:44 +01:00
Jérôme Leclercq 1aa56b4db8 Tests: disable unity buildd 2021-12-23 18:26:00 +01:00
Jérôme Leclercq b53d2a0560 Rework shader module unit tests 2021-12-23 17:39:24 +01:00
Jérôme Leclercq e497faabaf Fix compilation 2021-12-21 14:45:53 +01:00
Jérôme Leclercq 04ee6f0fd1 Add support for xmake 2.5.9 (and unity build for unit tests) 2021-10-19 14:26:45 +02:00
Jérôme Leclercq 2f9e495739 Fix unit tests 2021-08-28 19:09:53 +02:00
Jérôme Leclercq 2b9d8becea Math: Rework Frustum class 2021-08-23 18:43:34 +02:00
Jérôme Leclercq 8db8533300 Fixes a lot of warnings and move math enums to enum classes 2021-08-19 20:27:20 +02:00
Jérôme Leclercq 9ab47edd11 Fix compilation 2021-07-08 12:27:18 +02:00
Jérôme Leclercq 5aa63831e8 Remove Nazara SDK 2021-07-07 22:56:50 +02:00
Jérôme Leclercq 1f6937ab1b Shader: Implement const if and const values 2021-07-07 22:38:24 +02:00
Jérôme Leclercq dfa46ebaa5 Fix shader generation unit tests 2021-06-16 16:50:00 +02:00
Jérôme Leclercq bd1f5214b8 Math: Replace M_PI defines with template constexpr constants 2021-06-05 16:35:15 +02:00
Jérôme Leclercq d72984380d Replace Catch header by a xmake package 2021-06-04 20:09:35 +02:00
Jérôme Leclercq 4b3b595a99 Minor fixes 2021-06-04 18:02:28 +02:00
Jérôme Leclercq 8fe11711a3 UnitTests: Rename .cpp (it was confusing the debugger) 2021-06-04 14:12:26 +02:00
Jérôme Leclercq 4d74cef034 Math: Remove NAZARA_MATH_ANGLE_RADIAN and functions using it 2021-06-01 17:37:40 +02:00
Jérôme Leclercq d0d65be35f Tests: Fix Shader/AccessMember
It turns out the Sanitizer AccessMember refactor also optimized the SPIRV output by merging the resulting AccessIndex
2021-06-01 17:00:55 +02:00
Jérôme Leclercq d5c27a756b Audio: Fix AudioFormat names (U16 -> I16) 2021-05-30 16:45:50 +02:00
Jérôme Leclercq 874fb3542e Convert all remaining enums to enum classes (!) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8cdd0b51cb Upgrade Audio (part 2) 2021-05-25 10:40:07 +02:00
Jérôme Leclercq ac57b3fbf4 Shader/GlslWriter: Accepts mono-functions shader without specifying entry points 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 7140e322c1 Commit missing files 2021-05-25 10:40:07 +02:00
Jérôme Leclercq ba7c56ddfa Upgrade Platform 2021-05-25 10:40:07 +02:00
Jérôme Leclercq 8b0b5295f7 Upgrade Physics2D and Physics3D 2021-05-25 10:40:07 +02:00
Jérôme Leclercq a52103a641 Rework ResourceLoader, ResourceManager and ObjectLibrary
They're no longer static
2021-05-25 10:40:07 +02:00
Jérôme Leclercq e716b44aa3 Add tests and SDK 2021-05-17 23:08:37 +02:00
Jérôme Leclercq 044195b209 Minor fixes 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 54c34869a4 Fix Shader unit tests 2021-04-20 18:18:27 +02:00
Jérôme Leclercq 65337c6a38 Fix a lot of warnings and some errors 2020-09-26 11:44:09 +02:00