Made no sense: What do you want to do when your buffer doesn't unmap ?
Tt now throw a warning by itself in case of failure
Former-commit-id: f776af16787316bbe1d55686a1db2c2e0f79d210
Added MeshInfos demo
Added MD5Mesh/MD5Anim loader support
Added Node class
Fixed ResourceParams not being exported
Added support for skeletal animation
(Animation/Mesh/Joint/SkeletalMesh/Skeleton)
Meshes are now only stored with VertexStruct_XYZ_Normal_UV_Tangent type
Moved Sequence declaration to Sequence.hpp
-Animation:
Renamed Create to Create[Keyframe|Skeletal]
-AxisAlignedBox:
Added Contains method
Added GetCorner method
Added GetCube method
Added Transform method
-Cube/Rect:
Added GetPosition method
Added GetSize method
(Almost) Fixed ExtendTo method
Fixed GetCenter method
-File:
Added GetDirectory static function
Added GetPath method
Renamed GetDirectoryPath method to GetDirectory
-Math module:
Fixed constructor/methods taking a non-const array
GetNormal/Normalize methods now takes an optionnal integer pointer
(returning length)
Made all classes default constructor trivial
Inverse, MakeIdentity, MakeZero, Normalize, Set methods now returns
reference to object
-Matrix4:
Modified methods to avoid copies
Removed COW (Too much overhead)
Removed Concatenate[Affine] static function
-Mesh:
Renamed Create to Create[Keyframe|Skeletal|Static]
Renamed Skin to Material
-MeshParams:
No longer takes declaration argument
Renamed loadAnimations to animated
Storage default to BufferStorage_Hardware if supported and
BufferStorage_Software otherwise
-OpenGL:
Added glGetBooleanv function
Added glIsEnabled function
-Quaternion:
Added ComputeW method
Added Conjugate method
-Renderer:
Added IsEnabled static function
Fixed GetLineWidth function not being static
Removed SetVertexDeclaration
-RenderWindow:
Made CopyTo[Image|Texture] method constant
-Resource
Fixed RemoveResourceListener crash
-ResourceLoader:
Loaders are now used in a LIFO context
-Stream:
Renamed GetLine method to ReadLine
-String:
Fixed Simplified
-Utility module
Added configuration define for strict resource parsing
-VertexBuffer
Now takes a VertexDeclaration pointer
-VertexDeclaration
No longer throw an error when getting a non-existing element
Former-commit-id: f7358c1231d6af48b799d2f24f077a001e16785b
Added NzTexture::IsMipmappingSupported
Color::(FromTo)HSV now takes hue and saturation in degrees
Fixed Context::EnsureContext
Fixed COW thread-safety (String, Image, Matrix4)
Fixed Quatenion<T>::operator*(const Vector3<T>&)
Fixed ResourceLoader
Fixed String::Resize with a size of 0
Fixed Texture mipmapping crash
Fixed per-class thread-safety
IndexBuffer and VertexBuffer are now resources
It is now possible to use more than 8 texcoords per shader
Moved all enumerations into separate files (Core/Enums.hpp,
Utility/Enums.hpp, ..)
Removed NzContextParameters::defaultWindow
VertexDeclaration has been rewritten (New interface/COW)