Commit Graph

23 Commits

Author SHA1 Message Date
Jérôme Leclercq
dc6ce8427c Refactor material system (#382) 2022-10-31 19:53:41 +01:00
SirLynix
017a6c7af3 Graphics: Use memory pools for render elements 2022-08-30 19:27:52 +02:00
SirLynix
50ed8b4028 Add initial support for skeletal entities / components 2022-08-27 03:07:48 +02:00
SirLynix
104f60f3e7 Add support for GPU skinning (WIP) 2022-08-25 12:59:01 +02:00
SirLynix
87012a4a52 GraphicalMesh: Handle missing index buffer 2022-06-28 08:55:48 +02:00
SirLynix
cd08d97ac6 Graphics: Fix submesh rendering 2022-04-19 18:32:16 +02:00
SirLynix
9d526741b9 Add proper support for IndexType and uint32 indices 2022-04-04 09:02:00 +02:00
Jérôme Leclercq
f38d2747b8 Minor stuff (mostly to shut up static analysis) 2022-02-23 13:20:06 +01:00
Jérôme Leclercq
8a3a8547dc Add light support (WIP) 2022-02-02 12:55:39 +01:00
Jérôme Leclercq
249aebac05 Merge branch 'master' into phong-lighting 2022-01-23 13:36:48 +01:00
Jérôme Leclercq
29786765c6 Big buffer refactor
Replaced RenderBuffer class, replaced AbstractBuffer by Buffer
2022-01-23 00:05:08 +01:00
Jérôme Leclercq
b0a3941f4e Add Phong lighting (WIP) 2022-01-11 19:47:29 +01:00
SirLynix
89c7bbf197 Update copyright date 2022-01-01 15:30:09 +01:00
Jérôme Leclercq
61779d1cad Graphics/Widgets: Add support for scissoring 2021-12-01 20:26:33 +01:00
Jérôme Leclercq
e1a378e733 Graphics/[SpriteChain|Submesh]Renderer: Fix material pass not breaking batching 2021-12-01 10:40:47 +01:00
Jérôme Leclercq
a3d9aaf1fb Merge branch 'master' into automatic-file-fix 2021-10-28 09:57:59 +02:00
Jérôme Leclercq
6bab824e4f Graphics: Use default white texture if material has empty texture slot 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
e84ec8e4ac Proof of concept 2021-10-26 20:26:13 +02:00
Jérôme Leclercq
ed7ab31933 Apply copyright fix to all files 2021-10-26 14:31:35 +02:00
Jérôme Leclercq
abdcd63058 Graphics: Add support for draw call data (texture overlay) 2021-09-05 18:26:12 +02:00
Jérôme Leclercq
938d965e06 Graphics: Add SpriteChainRenderer 2021-09-05 15:50:17 +02:00
Jérôme Leclercq
3de0edec6f Graphics/RenderQueue: Remake it with a naive implementation
The idea is to improve it in the future, after profiling
2021-08-19 18:47:11 +02:00
Jérôme Leclercq
08921b36a6 Graphics: Add RenderElement and ElementRenderer (WIP) 2021-08-19 18:47:11 +02:00