Updated copyright year (Yay, 515 file updated)
Regenerated global headers
Fixed some typo
Improved some shaders
-Blah blah blah-
Thank you all for supporting my project !
-Lynix
Former-commit-id: e4e741b318ba4f203da5ffd265bd5e516e7ffd7d
*Seed is uint instead of int
*Permutation table is uint instead of int, could lead before to program
crash with negative seeds
Former-commit-id: 49ad04987a09a5f5b4bcab6ee3916db9818172b6
this commit will change the scale of values produced by fbm2d. This will
probably not happen again. As a consequence, fbm values will always be
constrained between -1 and 1, but do not perfectly stick to that scale.
There is no easy solution, if the user wants the best dynamic between -1
and 1, he should adjust manually the value by multiplying by a gain slightly superior to 1.
Former-commit-id: ebdba9e9f4bbb972abe355c07ec9f8bce42329b9