Added FBM 3D & 4D and HybridMultiFractal 2D + cleaned code
this commit will change the scale of values produced by fbm2d. This will probably not happen again. As a consequence, fbm values will always be constrained between -1 and 1, but do not perfectly stick to that scale. There is no easy solution, if the user wants the best dynamic between -1 and 1, he should adjust manually the value by multiplying by a gain slightly superior to 1. Former-commit-id: ebdba9e9f4bbb972abe355c07ec9f8bce42329b9
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@ -29,7 +29,7 @@ class NAZARA_API NzComplexNoiseBase
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float m_lacunarity;
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float m_hurst;
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float m_octaves;
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std::array<float, 30> exponent_array;
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std::array<float, 30> m_exponent_array;
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float m_sum;
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private:
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bool m_parametersModified;
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@ -4,8 +4,8 @@
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#pragma once
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#ifndef FBM2DNOISE_HPP
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#define FBM2DNOISE_HPP
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#ifndef FBM2D_HPP
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#define FBM2D_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/ComplexNoiseBase.hpp>
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@ -25,4 +25,4 @@ class NAZARA_API NzFBM2D : public NzAbstract2DNoise, public NzComplexNoiseBase
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nzNoises m_noiseType;
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};
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#endif // FBM2DNOISE_HPP
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#endif // FBM2D_HPP
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@ -0,0 +1,29 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef FBM3D_HPP
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#define FBM3D_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/ComplexNoiseBase.hpp>
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#include <Nazara/Noise/Abstract3DNoise.hpp>
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class NAZARA_API NzFBM3D : public NzAbstract3DNoise, public NzComplexNoiseBase
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{
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public:
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NzFBM3D(nzNoises source, int seed);
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float GetValue(float x, float y, float z, float resolution);
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~NzFBM3D();
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protected:
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private:
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NzAbstract3DNoise* m_source;
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float m_value;
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float m_remainder;
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nzNoises m_noiseType;
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};
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#endif // FBM3D_HPP
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@ -0,0 +1,29 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef FBM4D_HPP
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#define FBM4D_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/ComplexNoiseBase.hpp>
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#include <Nazara/Noise/Abstract4DNoise.hpp>
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class NAZARA_API NzFBM4D : public NzAbstract4DNoise, public NzComplexNoiseBase
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{
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public:
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NzFBM4D(nzNoises source, int seed);
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float GetValue(float x, float y, float z, float w, float resolution);
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~NzFBM4D();
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protected:
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private:
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NzAbstract4DNoise* m_source;
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float m_value;
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float m_remainder;
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nzNoises m_noiseType;
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};
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#endif // FBM4D_HPP
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@ -0,0 +1,29 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#pragma once
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#ifndef HYBRIDMULTIFRACTAL2D_HPP
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#define HYBRIDMULTIFRACTAL2D_HPP
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#include <Nazara/Prerequesites.hpp>
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#include <Nazara/Noise/ComplexNoiseBase.hpp>
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#include <Nazara/Noise/Abstract2DNoise.hpp>
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class NAZARA_API NzHybridMultiFractal2D : public NzAbstract2DNoise, public NzComplexNoiseBase
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{
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public:
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NzHybridMultiFractal2D(nzNoises source, int seed);
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float GetValue(float x, float y, float resolution);
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~NzHybridMultiFractal2D();
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protected:
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private:
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NzAbstract2DNoise* m_source;
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float m_value;
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float m_remainder;
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nzNoises m_noiseType;
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};
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#endif // HYBRIDMULTIFRACTAL2D_HPP
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@ -17,13 +17,13 @@ NzComplexNoiseBase::NzComplexNoiseBase()
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for (int i(0) ; i < m_octaves; ++i)
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{
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exponent_array[i] = 0;
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m_exponent_array[i] = 0;
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}
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}
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const std::array<float, 30>& NzComplexNoiseBase::GetExponentArray() const
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{
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return exponent_array;
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return m_exponent_array;
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}
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float NzComplexNoiseBase::GetLacunarity() const
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@ -80,11 +80,10 @@ void NzComplexNoiseBase::RecomputeExponentArray()
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for (int i(0) ; i < static_cast<int>(m_octaves) ; ++i)
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{
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exponent_array[i] = std::pow( frequency, -m_hurst );
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m_exponent_array[i] = std::pow( frequency, -m_hurst );
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frequency *= m_lacunarity;
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//m_sum += 1.0f/exponent_array[i];//A tester
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m_sum += exponent_array[i];
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m_sum += m_exponent_array[i];
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}
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m_parametersModified = false;
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@ -32,31 +32,20 @@ float NzFBM2D::GetValue(float x, float y, float resolution)
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m_value = 0.0;
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for (int i(0); i < this->m_octaves; ++i)
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for (int i(0); i < m_octaves; ++i)
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{
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m_value += m_source->GetValue(x,y,resolution) * this->exponent_array[i];
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resolution *= this->m_lacunarity;
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m_value += m_source->GetValue(x,y,resolution) * m_exponent_array[i];
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resolution *= m_lacunarity;
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}
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//cout<<m_value<<endl;//"|"<<this->m_sum<<endl;
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//m_remainder = this->m_octaves - static_cast<int>(this->m_octaves);
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m_remainder = m_octaves - static_cast<int>(m_octaves);
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//if(!NzNumberEquals(remainder, static_cast<float>(0.0)))
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// m_value += remainder * Get2DSimplexNoiseValue(x,y,resolution) * exponent_array[(int)m_octaves-1];
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if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
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m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
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//0.65 is an experimental value to make the noise stick closer to [-1 , 1]
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return m_value / (this->m_sum * 0.65);
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return m_value/this->m_sum;
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}
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NzFBM2D::~NzFBM2D()
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{
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switch(m_noiseType)
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{
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case PERLIN:
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delete dynamic_cast<NzPerlin2D*>(m_source);
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break;
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default:
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delete dynamic_cast<NzSimplex2D*>(m_source);
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break;
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}
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delete m_source;
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}
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@ -0,0 +1,51 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/FBM3D.hpp>
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#include <Nazara/Noise/Perlin3D.hpp>
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#include <Nazara/Noise/Simplex3D.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzFBM3D::NzFBM3D(nzNoises source, int seed)
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{
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switch(source)
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{
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case PERLIN:
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m_source = new NzPerlin3D();
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break;
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default:
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m_source = new NzSimplex3D();
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break;
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}
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m_source->SetNewSeed(seed);
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m_source->ShufflePermutationTable();
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m_noiseType = source;
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}
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float NzFBM3D::GetValue(float x, float y, float z, float resolution)
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{
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this->RecomputeExponentArray();
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m_value = 0.0;
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for (int i(0); i < m_octaves; ++i)
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{
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m_value += m_source->GetValue(x,y,z,resolution) * m_exponent_array[i];
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resolution *= m_lacunarity;
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}
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m_remainder = m_octaves - static_cast<int>(m_octaves);
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if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
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m_value += m_remainder * m_source->GetValue(x,y,z,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
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return m_value/this->m_sum;
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}
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NzFBM3D::~NzFBM3D()
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{
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delete m_source;
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}
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@ -0,0 +1,51 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/FBM4D.hpp>
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#include <Nazara/Noise/Perlin4D.hpp>
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#include <Nazara/Noise/Simplex4D.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzFBM4D::NzFBM4D(nzNoises source, int seed)
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{
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switch(source)
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{
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case PERLIN:
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m_source = new NzPerlin4D();
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break;
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default:
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m_source = new NzSimplex4D();
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break;
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}
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m_source->SetNewSeed(seed);
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m_source->ShufflePermutationTable();
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m_noiseType = source;
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}
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float NzFBM4D::GetValue(float x, float y, float z, float w, float resolution)
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{
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this->RecomputeExponentArray();
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m_value = 0.0;
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for (int i(0); i < m_octaves; ++i)
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{
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m_value += m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[i];
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resolution *= m_lacunarity;
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}
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m_remainder = m_octaves - static_cast<int>(m_octaves);
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if(!NzNumberEquals(m_remainder, static_cast<float>(0.0)))
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m_value += m_remainder * m_source->GetValue(x,y,z,w,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
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return m_value/this->m_sum;
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}
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NzFBM4D::~NzFBM4D()
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{
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delete m_source;
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}
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@ -0,0 +1,65 @@
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// Copyright (C) 2012 Rémi Bèges
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// This file is part of the "Nazara Engine".
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// For conditions of distribution and use, see copyright notice in Config.hpp
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#include <Nazara/Core/Error.hpp>
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#include <Nazara/Noise/Config.hpp>
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#include <Nazara/Noise/HybridMultiFractal2D.hpp>
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#include <Nazara/Noise/Perlin2D.hpp>
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#include <Nazara/Noise/Simplex2D.hpp>
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#include <Nazara/Noise/Debug.hpp>
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NzHybridMultiFractal2D::NzHybridMultiFractal2D(nzNoises source, int seed)
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{
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switch(source)
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{
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case PERLIN:
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m_source = new NzPerlin2D();
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break;
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default:
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m_source = new NzSimplex2D();
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break;
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}
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m_source->SetNewSeed(seed);
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m_source->ShufflePermutationTable();
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m_noiseType = source;
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}
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float NzHybridMultiFractal2D::GetValue(float x, float y, float resolution)
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{
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this->RecomputeExponentArray();
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float offset = 1.0f;
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m_value = (m_source->GetValue(x,y,resolution) + offset) * m_exponent_array[0];
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float weight = m_value;
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float signal;
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resolution *= m_lacunarity;
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for(int i(1) ; i < m_octaves; ++i)
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{
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if(weight > 1.0)
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weight = 1.0;
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signal = (m_source->GetValue(x,y,resolution) + offset) * m_exponent_array[i];
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m_value += weight * signal;
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weight *= signal;
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resolution *= m_lacunarity;
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}
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m_remainder = m_octaves - static_cast<int>(m_octaves);
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if(remainder != 0)
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m_value += m_remainder * m_source->GetValue(x,y,resolution) * m_exponent_array[static_cast<int>(m_octaves-1)];
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return m_value/this->m_sum;
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}
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NzHybridMultiFractal2D::~NzHybridMultiFractal2D()
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{
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delete m_source;
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}
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