Commit Graph

9 Commits

Author SHA1 Message Date
DrLynix f383eca19a Update copyright year 2017-01-20 12:58:35 +01:00
Lynix a00dd39c51 Graphics/MaterialPipeline: Fix error when failing to override a shader 2016-12-21 18:25:22 +01:00
Lynix 459c5e7a09 Graphics/Shaders: Add possibility to override Über-shaders at runtime 2016-12-18 01:16:26 +01:00
Lynix 682dab32b3 Graphics/Shader: Make texture units statics
Provides better performances and prevents the sampler type bug to happen
2016-12-18 01:13:46 +01:00
Lynix 6749bde3fc Graphics/MaterialPipeline: Add Translucent3D pipeline
Former-commit-id: 022e9e4eb922cc4aa5c9b973614e37fba77379b1 [formerly 26fe778c20258a71515be156a6818b4e37b8cd2e] [formerly dd5cda750e0a5ecbec9bdd0079233c13d4537b95 [formerly 27617b283f8c0d809f59cc76c05b3df75cd4c268]]
Former-commit-id: b50ce9e7fa9a7cdc13b372a1aebe257f3df80a65 [formerly c264fd6dab96b279e74d90b8884dc2ffd3c26f9a]
Former-commit-id: 4f8a31cb583b21a12df57bd990170b384522e5ea
2016-08-14 18:00:38 +02:00
Lynix 2f007efbfe Graphics/MaterialPipeline: Fix Translucent2D material not having blending enabled
Former-commit-id: 98893c36d727a47c802c6aa190c9950e623325a7 [formerly 445ebf13e8ada3852afd0076508fc7fc9ef0cc2a] [formerly d050d8e58c2e4b7a25e450b7487d15986ec5f116 [formerly ca2c8cb540fe5dfc57ec766df017a1a6c03ebab9]]
Former-commit-id: cea769b7017ab98074f009cdf49749132d606248 [formerly f7492974f1ad6c2698de4357cd1d6bac354888de]
Former-commit-id: 22369659913859e780aa9db111bcc24823b68936
2016-08-14 17:58:54 +02:00
Lynix 30380d2979 Graphics/MaterialPipeline: Fix default pipeline not having an ubershader
Former-commit-id: 740af3fb62dff7b07f184e8d13d00937b5e36f7d [formerly aedb01d9208c9e6579cae5d03e5a0c90424383f7] [formerly eb67802a9d6a3d67590f5c61e4b75c518da792ef [formerly d83b7c4c0241d43fa7d85741f67866303c1e86b6]]
Former-commit-id: c89e8612ad25f22a4bc471e916221c7338765b4d [formerly 1a72ceeeb9fa47b40fabfa2c6b98231e918bd18d]
Former-commit-id: 105238d08f0f41832751e0768324066c853b84b8
2016-08-14 17:58:38 +02:00
Lynix 5ebff77ef0 Fix compilation with GCC/Clang
Thanks to @Gawaboumga


Former-commit-id: c2ecad3d8c0bad06cb47b906829585c8d0b910c0 [formerly 7790b792e730ed65c3e8b8dddbd91b1527631e2e] [formerly ae62fe532d14dd33bfc88cf7bca1d19e63487a3f [formerly 41b273ee595cc56c6145651fb4caa1ceca0b2bf6]]
Former-commit-id: 7d4c3b3d0b48235a6c3534154c5787738440b2ae [formerly 96dcb709ba81c5696ba633b06e887007d5d9caf5]
Former-commit-id: 2a2013af6d26bb64362d1edd2e6aacaac000708f
2016-08-10 22:17:55 +02:00
Lynix ac25df0126 Graphics: Separate pipeline state from Material into a new class, MaterialPipeline
This allows much more efficient batching, along with pipeline reusage and preparation for the Vulkan API


Former-commit-id: fd2de2f0e9612ea275ee69c5578c68e7169cd05b [formerly 53bd8a5ed5695311b7543ad717df63f93fad2da6] [formerly 171740929652ac9fe30e84983709388859cedd6b [formerly 25096a76678f1052e76f67d26b458077a0632cc3]]
Former-commit-id: 7978dbeb87af2eac9e5501a97afa83849648bf6e [formerly 81b6cce1ee81a2ca8873d3c70d468b2c71510c95]
Former-commit-id: 6663e2721c3f79d5f1e3f33c6183174378b502f4
2016-08-05 22:11:13 +02:00